-
4
-
-
77956182846
-
-
(Accessed04.08.09)
-
Blizzard Entertainment. Realm types < http://www.worldofwarcraft.com/ info/basics/realmtypes.html/ > (Accessed 04.08.09).
-
Blizzard Entertainment. Realm types
-
-
-
5
-
-
69549107517
-
Problematic internet use and psychosocial well-being among MMO players
-
S. Caplan, D. Williams, and N. Yee Problematic internet use and psychosocial well-being among MMO players Computers in Human Behavior 25 2009 1312 1319
-
(2009)
Computers in Human Behavior
, vol.25
, pp. 1312-1319
-
-
Caplan, S.1
Williams, D.2
Yee, N.3
-
7
-
-
70349932455
-
Consonants and vowels contribute differently to visual word recognition: ERPs of relative position priming
-
M. Carreiras, J.A. Duñabeitia, and N. Molinaro Consonants and vowels contribute differently to visual word recognition: ERPs of relative position priming Cerebral Cortex 19 2009 1659 1670
-
(2009)
Cerebral Cortex
, vol.19
, pp. 1659-1670
-
-
Carreiras, M.1
Duñabeitia, J.A.2
Molinaro, N.3
-
8
-
-
44949136412
-
Player guild dynamics and evolution in massively multiplayer online games
-
C.H. Chen, C.T. Sun, and J. Hsieh Player guild dynamics and evolution in massively multiplayer online games CyberPsychology and Behavior 11 2008 293 301
-
(2008)
CyberPsychology and Behavior
, vol.11
, pp. 293-301
-
-
Chen, C.H.1
Sun, C.T.2
Hsieh, J.3
-
11
-
-
0030195303
-
Orthographic processing in visual word recognition: A multiple read-out model
-
J. Grainger, and A.M. Jacobs Orthographic processing in visual word recognition: A multiple read-out model Psychological Review 103 1996 518 565
-
(1996)
Psychological Review
, vol.103
, pp. 518-565
-
-
Grainger, J.1
Jacobs, A.M.2
-
12
-
-
33646138672
-
Beyond corporeality: The virtual self in postmodern times
-
K. Lawson Beyond corporeality: The virtual self in postmodern times Journal of Psychological Practice 6 2000 35 43
-
(2000)
Journal of Psychological Practice
, vol.6
, pp. 35-43
-
-
Lawson, K.1
-
13
-
-
0034338890
-
Plan from cyberspace: The implications of the Internet for personality and social psychology
-
K.Y.A. McKenna, and J. Bargh Plan from cyberspace: The implications of the Internet for personality and social psychology Personality and Social Psychology Review 4 2000 57 75
-
(2000)
Personality and Social Psychology Review
, vol.4
, pp. 57-75
-
-
McKenna, K.Y.A.1
Bargh, J.2
-
14
-
-
27744505214
-
Use of phonetic specificity during the acquisition of new words: Differences between consonants and vowels
-
T. Nazzi Use of phonetic specificity during the acquisition of new words: Differences between consonants and vowels Cognition 98 2005 13 30
-
(2005)
Cognition
, vol.98
, pp. 13-30
-
-
Nazzi, T.1
-
15
-
-
0020182002
-
An activation-verification model for letter and word recognition: The word superiority effect
-
K.R. Paap, S.L. Newsome, J.E. McDonal, and R.W. Schavaneveldt An activation-verification model for letter and word recognition: The word superiority effect Psychological Review 89 1982 573 594
-
(1982)
Psychological Review
, vol.89
, pp. 573-594
-
-
Paap, K.R.1
Newsome, S.L.2
McDonal, J.E.3
Schavaneveldt, R.W.4
-
16
-
-
0012718513
-
The remarkable inefficiency of word recognition
-
D.G. Pelli, B. Farell, and D.C. Moore The remarkable inefficiency of word recognition Nature 423 2003 752 756
-
(2003)
Nature
, vol.423
, pp. 752-756
-
-
Pelli, D.G.1
Farell, B.2
Moore, D.C.3
-
18
-
-
0034807316
-
Performance-driven facial animation: Basic research on human judgments of emotional state in facial avatars
-
A.A. Rizzo, U. Neumann, R. Enciso, D. Fidaleo, and J.Y. Noh Performance-driven facial animation: Basic research on human judgments of emotional state in facial avatars CyberPsychology and Behavior 4 2001 471 487
-
(2001)
CyberPsychology and Behavior
, vol.4
, pp. 471-487
-
-
Rizzo, A.A.1
Neumann, U.2
Enciso, R.3
Fidaleo, D.4
Noh, J.Y.5
-
19
-
-
0029758149
-
Vowel mutability and lexical selection in English: Evidence from a word reconstruction task
-
B. van Ooijen Vowel mutability and lexical selection in English: Evidence from a word reconstruction task Memory and Cognition 24 1996 573 583
-
(1996)
Memory and Cognition
, vol.24
, pp. 573-583
-
-
Van Ooijen, B.1
-
20
-
-
33847739415
-
Motivations for play in online games
-
N. Yee Motivations for play in online games CyberPsychology and Behavior 9 2006 772 775
-
(2006)
CyberPsychology and Behavior
, vol.9
, pp. 772-775
-
-
Yee, N.1
-
21
-
-
33745452062
-
The psychology of massively multi-user online role-playing games: Motivations, emotional investment, relationships, and problematic usage
-
Bartle
-
N. Yee The psychology of massively multi-user online role-playing games: Motivations, emotional investment, relationships, and problematic usage R. Schroder, A.S. Axelsson, Avatars at work and play: Collaboration and interaction in shared environments 2007 Springer-Verlag London 187 207
-
(2007)
Avatars at work and play: Collaboration and interaction in shared environments
, pp. 187-207
-
-
Yee, N.1
|