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Volumn , Issue , 2004, Pages 115-122

UberFlow: A GPU-based particle engine

Author keywords

[No Author keywords available]

Indexed keywords

BUS BANDWIDTH; GPU COMPUTATION; GRAPHICS ALGORITHMS; GRAPHICS CARD; GRAPHICS HARDWARE; INTER-PARTICLE COLLISION; LARGE PARTICLES; PARTICLE MANIPULATION; PERFORMANCE BOTTLENECKS; REAL-TIME ANIMATIONS; RUNTIMES; VISIBILITY SORTING;

EID: 27144467106     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (112)

References (30)
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    • Peter kipfer & mark segal & rüdiger westermann / UberFlow translucent shadow maps
    • c The Eurographics Association 2004
    • DACHSBACHER C., STAMMINGER M.: c The Eurographics Association 2004. Peter Kipfer & Mark Segal & Rüdiger Westermann / UberFlow Translucent shadow maps. In Proceedings Eurographics Symposium on Rendering 2003 (2003).
    • (2003) Proceedings Eurographics Symposium on Rendering 2003
    • Dachsbacher, C.1    Stamminger, M.2
  • 12
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    • Nonlinear optimization framework for image-based modeling on programmable graphics hardware
    • HILLESLAND K., MOLINOV S., GRZESZCZUK R.: Nonlinear optimization framework for image-based modeling on programmable graphics hardware. In ACM Computer Graphics (Proc. SIGGRAPH '03) (2003), pp. 925-934.
    • (2003) ACM Computer Graphics (Proc. SIGGRAPH '03) , pp. 925-934
    • Hillesland, K.1    Molinov, S.2    Grzeszczuk, R.3
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    • KRUEGER J., WESTERMANN R.: Linear algebra operators for GPU implementation of numerical algorithms. In ACM Computer Graphics (Proc. SIGGRAPH '03) (2003), pp. 908-916.
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    • Krueger, J.1    Westermann, R.2
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    • (2002) DirectX9 SDK
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    • MONAGHAN J.: An Introduction to SPH. Cpc 48 (1988), 89-96.
    • (1988) Cpc , vol.48 , pp. 89-96
    • Monaghan, J.1
  • 26
    • 84919155948 scopus 로고
    • Particle systems a technique for modelling a class of fuzzy objects
    • REEVES T.: Particle systems a technique for modelling a class of fuzzy objects. ACM Computer Graphics (Proc. SIGGRAPH '83) (1983).
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    • Reeves, T.1
  • 27
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    • Interactive volume rendering on standard pc graphics hardware using multi-textures and multi-stage rasterization
    • REZK-SALAMA C., ENGEL K., BAUER M., GREINER G., T. E.: Interactive volume rendering on standard pc graphics hardware using multi-textures and multi-stage rasterization. In Eurographics Workshop on Graphics Hardware (2000), pp. 109-119.
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.