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Volumn 1, Issue 4, 2009, Pages 298-308

Query-enabled behavior trees

Author keywords

Behavior trees (BTs); Case based reasoning (CBR); First person shooter (FPS); Nonplayer characters (NPCs)

Indexed keywords

ABSTRACTION LEVEL; BEHAVIOR DESIGN; BEHAVIOR TREES; CBR SYSTEMS; DESIGN PROCESS; FIRST PERSON SHOOTER; GLOBAL BEHAVIORS; HIERARCHICAL STATE MACHINES; HIERARCHICAL STRUCTURES; HIERARCHICAL TASK NETWORKS; INTELLIGENT BEHAVIOR; NON-PLAYER CHARACTER; ON DYNAMICS; RESEARCH GROUPS; RUNTIMES; SERIOUS GAMES;

EID: 77955688459     PISSN: 1943068X     EISSN: None     Source Type: Journal    
DOI: 10.1109/TCIAIG.2009.2036369     Document Type: Article
Times cited : (35)

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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.