메뉴 건너뛰기




Volumn 9, Issue 2, 2009, Pages 1-4

GPU-based real-time occlusion in an immersive augmented reality environment

Author keywords

CAVE; GPU programming; Immersive augmented reality; Real time occlusion

Indexed keywords

GPU PROGRAMMING; GRAPHIC PROCESSING UNITS; IMMERSIVE; IMMERSIVE AUGMENTED REALITY; PERFORMANCE COMPARISON; PROTOTYPE SYSTEM; REAL SCENES; REAL TIME; REAL-TIME OCCLUSION; REMOTE CAMERAS; STEREO-IMAGE; VIRTUAL OBJECTS;

EID: 77955259643     PISSN: 15309827     EISSN: None     Source Type: Journal    
DOI: 10.1115/1.3130144     Document Type: Article
Times cited : (14)

References (15)
  • 1
    • 0002327165 scopus 로고
    • Perception of Partly Occluded Objects: A Microgenetic Analysis
    • Sekuler, A. B., and Palmer, S. E., 1992, "Perception of Partly Occluded Objects: A Microgenetic Analysis," J. Exp. Psychol. Gen., 121, pp. 95-111.
    • (1992) J. Exp. Psychol. Gen. , vol.121 , pp. 95-111
    • Sekuler, A.B.1    Palmer, S.E.2
  • 2
    • 0030244570 scopus 로고    scopus 로고
    • Interactive Occlusion and Automatic Object Placement for Augmented Reality
    • Breen, D. E., Whitaker, R. T., Rose, E., and Tuceryan, M., 1996, "Interactive Occlusion and Automatic Object Placement for Augmented Reality," Comput. Graph. Forum, 15(3), pp. 11-22.
    • (1996) Comput. Graph. Forum , vol.15 , Issue.3 , pp. 11-22
    • Breen, D.E.1    Whitaker, R.T.2    Rose, E.3    Tuceryan, M.4


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.