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Volumn 15, Issue 3, 1996, Pages 11-22

Interactive occlusion and automatic object placement for augmented reality

Author keywords

[No Author keywords available]

Indexed keywords

ALGORITHMS; COMPUTATIONAL GEOMETRY; COMPUTER SIMULATION; GRAPHICAL USER INTERFACES; REAL TIME SYSTEMS; VIRTUAL REALITY; VISUALIZATION;

EID: 0030244570     PISSN: 01677055     EISSN: None     Source Type: Journal    
DOI: 10.1111/1467-8659.1530011     Document Type: Article
Times cited : (101)

References (23)
  • 3
    • 0039853798 scopus 로고
    • Illumination problems in computer augmented reality
    • January
    • A. Fournier, "Illumination problems in computer augmented reality", in Journée INRIA, Analyse/Synthèse D'Images, pp. 1-21, (January 1994).
    • (1994) Journée INRIA, Analyse/Synthèse D'Images , pp. 1-21
    • Fournier, A.1
  • 5
    • 0039262240 scopus 로고
    • Virtual and real object collisions in a merged environment
    • (G. Singh, S. Feiner, and D. Thalmann, eds.), (Singapore), World Scientific Publishing Co.
    • D. Aliaga, "Virtual and real object collisions in a merged environment", in Virtual Reality Software & Technology (Proc. VRST '94) (G. Singh, S. Feiner, and D. Thalmann, eds.), (Singapore), pp. 287-298, World Scientific Publishing Co., (1994).
    • (1994) Virtual Reality Software & Technology (Proc. VRST '94) , pp. 287-298
    • Aliaga, D.1
  • 10
    • 34250872904 scopus 로고
    • Motion and structure from two perspective views: Algorithms, error analysis, and error estimation
    • J. Weng, T. Huang, and N. Ahuja, "Motion and structure from two perspective views: Algorithms, error analysis, and error estimation", IEEE Trans. on Pattern Analysis and Machine Intelligence, 11(5), pp. 451-476 (1989).
    • (1989) IEEE Trans. on Pattern Analysis and Machine Intelligence , vol.11 , Issue.5 , pp. 451-476
    • Weng, J.1    Huang, T.2    Ahuja, N.3
  • 12
    • 0024922822 scopus 로고
    • Shape from texture: Integrating texture-element extraction and surface estimation
    • D. Blostein and N. Ahuja, "Shape from texture: Integrating texture-element extraction and surface estimation", IEEE Transactions on Pattern Analysis and Machine Intelligence, 11(12), pp. 1233-1251 (1989).
    • (1989) IEEE Transactions on Pattern Analysis and Machine Intelligence , vol.11 , Issue.12 , pp. 1233-1251
    • Blostein, D.1    Ahuja, N.2
  • 13
    • 0026888256 scopus 로고
    • Merging virtual objects with the real world: Seeing ultrasound imagery within the patient
    • M. Bajura, H. Fuchs, and R. Ohbuchi, "Merging virtual objects with the real world: Seeing ultrasound imagery within the patient", Computer Graphics (Proc. SIGGRAPH), 26(2), pp. 203-210 (1992).
    • (1992) Computer Graphics (Proc. SIGGRAPH) , vol.26 , Issue.2 , pp. 203-210
    • Bajura, M.1    Fuchs, H.2    Ohbuchi, R.3
  • 18
    • 0024062045 scopus 로고
    • Collision detection and response for computer animation
    • M. Moore and J. Wilhelms, "Collision detection and response for computer animation", Computer Graphics (Proc. SIGGRAPH), 22(4), pp. 289-298 (1988).
    • (1988) Computer Graphics (Proc. SIGGRAPH) , vol.22 , Issue.4 , pp. 289-298
    • Moore, M.1    Wilhelms, J.2
  • 19
    • 0024062156 scopus 로고
    • Realistic animation of rigid bodies
    • J. Hahn, "Realistic animation of rigid bodies", Computer Graphics (Proc. SIGGRAPH), 22(4), pp. 299-308 (1988).
    • (1988) Computer Graphics (Proc. SIGGRAPH) , vol.22 , Issue.4 , pp. 299-308
    • Hahn, J.1
  • 20
    • 0025477524 scopus 로고
    • Curved surfaces and coherence for non-penetrating rigid body simulation
    • D. Baraff, "Curved surfaces and coherence for non-penetrating rigid body simulation", Computer Graphics (Proc. SIGGRAPH), 24(4), pp. 19-28 (1990).
    • (1990) Computer Graphics (Proc. SIGGRAPH) , vol.24 , Issue.4 , pp. 19-28
    • Baraff, D.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.