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Volumn 3166, Issue , 2004, Pages 151-156

From artistry to automation: A structured methodology for procedural content creation

Author keywords

[No Author keywords available]

Indexed keywords

ARTIFICIAL INTELLIGENCE; COMPUTER SCIENCE; COMPUTERS;

EID: 35048903763     PISSN: 03029743     EISSN: 16113349     Source Type: Book Series    
DOI: 10.1007/978-3-540-28643-1_19     Document Type: Article
Times cited : (21)

References (9)
  • 2
    • 35048892049 scopus 로고    scopus 로고
    • Product Reviews: Darkling Simulations' Darktree 2
    • March
    • Theodore, Steve: "Product Reviews: Darkling Simulations' Darktree 2," Game Developer Magazine, pp. 6-7 (March 2002).
    • (2002) Game Developer Magazine , pp. 6-7
    • Theodore, S.1
  • 3
    • 35048853114 scopus 로고    scopus 로고
    • Research Project Report, Massachusetts Institute of Technology Graphics Laboratory May
    • Wehowsky, Andreas: Procedural Generation of a 3D model of MIT campus, Research Project Report, Massachusetts Institute of Technology Graphics Laboratory (May 2001). http://graphics.lcs.mit.edu/~seth/pubsWehowskyBMG.pdf
    • (2001) Procedural Generation of A 3D Model of MIT Campus
    • Wehowsky, A.1
  • 8
    • 0005601117 scopus 로고    scopus 로고
    • DeLoura, Mark, ed.: Charles River Media
    • DeLoura, Mark, ed.: Game Programming Gems, Charles River Media (2000).
    • (2000) Game Programming Gems
  • 9
    • 35048860911 scopus 로고    scopus 로고
    • Modular Level and Component Design
    • Nov
    • Perry, L: "Modular Level and Component Design," Game Developer, pp. 30-35 (Nov 2002).
    • (2002) Game Developer , pp. 30-35
    • Perry, L.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.