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Volumn , Issue , 2008, Pages 203-229

Creating educational gamelets

Author keywords

[No Author keywords available]

Indexed keywords


EID: 77952207586     PISSN: None     EISSN: None     Source Type: Book    
DOI: 10.4324/9780203357217     Document Type: Chapter
Times cited : (5)

References (22)
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  • 3
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    • The myth of replayability
    • Retrieved February 11, 2008
    • Cukier , J. (2006) The myth of replayability. Gamethink. Retrieved February 11, 2008 , from http://gamethink.net/The-myth-of-replayability.html.
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  • 5
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    • Articulate software for science and engineering education
    • K. D. Forbus and P. J. Feltovich Eds., Cambridge, MA, MIT Press
    • Forbus , K. D. 2001. Articulate software for science and engineering education. In K. D. Forbus and P. J. Feltovich (Eds.), Smart machines in education: The coming revolution in educational technology (pp. 235-267). Cambridge, MA: MIT Press.
    • (2001) Smart machines in education: The coming revolution in educational technology , pp. 235-267
    • Forbus, K.D.1
  • 8
    • 0001720294 scopus 로고    scopus 로고
    • Of black and glass boxes: Scaffolding for doing and learning
    • D. C. Edelson & E. A. Domeshek Eds., Proceedings of the 1996 International Conference on Learning Sciences, July 25-27, 1996, Evanston, IL: International Society of the Learning Sciences
    • Hmelo , C. E. , & Guzdial , M. 1996. Of black and glass boxes: Scaffolding for doing and learning. In D. C. Edelson & E. A. Domeshek (Eds.), Proceedings of the 1996 International Conference on Learning Sciences, July 25-27, 1996 (pp. 128-134). Evanston, IL: International Society of the Learning Sciences.
    • (1996) , pp. 128-134
    • Hmelo, C.E.1    Guzdial, M.2
  • 11
    • 0043174747 scopus 로고    scopus 로고
    • On physical lines of force
    • W. D. Niven (Ed.), Cambridge: Cambridge University Press, 1890; reprinted in 1952 (New York). 1861-62)
    • Maxwell , J. C. (1861-62). On physical lines of force. In W. D. Niven (Ed.), The scientific papers of J. C. Maxwell, vol. 1 (pp. 451-513). Cambridge: Cambridge University Press, 1890; reprinted in 1952 (New York).
    • The scientific papers of J. C. Maxwell , vol.1 , pp. 451-513
    • Maxwell, J.C.1
  • 13
    • 0029715775 scopus 로고    scopus 로고
    • Assessing dynamics in computer-based instruction
    • M. J. Tauber Ed., Proceedings of the SIGCHI Conference on Human Factors in Computing Systems: Common Ground, Vancouver, British Columbia, Canada, April 13-18, 1996, New York, ACM Press
    • Pane , J. F. , Corbett , A. T. , & John , B. E. (1996). Assessing dynamics in computer-based instruction. In M. J. Tauber (Ed.), Proceedings of the SIGCHI Conference on Human Factors in Computing Systems: Common Ground, Vancouver, British Columbia, Canada, April 13-18, 1996 (pp. 197-204). New York: ACM Press.
    • (1996) , pp. 197-204
    • Pane, J.F.1    Corbett, A.T.2    John, B.E.3
  • 14
    • 84925980711 scopus 로고
    • Elaborations: When do they help and when do they hurt?
    • Text
    • Reder , L. M. (1982). Elaborations: When do they help and when do they hurt? Text, 2, 211-224.
    • (1982) , vol.2 , pp. 211-224
    • Reder, L.M.1
  • 15
    • 81455128309 scopus 로고    scopus 로고
    • AgentCubes: Raising the ceiling of end-user development in education through incremental 3D
    • Proceedings of the Visual Languages and Human-Centric Computing Vl/Hcc'06, September 4-8, 2006, Washington, DC: IEEE Computer Society
    • Repenning , A. , & Ioannidou , A. (2006). AgentCubes: Raising the ceiling of end-user development in education through incremental 3D. In Proceedings of the Visual Languages and Human-Centric Computing (Vl/Hcc'06), September 4-8, 2006 (pp. 27-34). Washington, DC: IEEE Computer Society.
    • (2006) , pp. 27-34
    • Repenning, A.1    Ioannidou, A.2
  • 16
    • 77954020059 scopus 로고    scopus 로고
    • Excuse me, I need better AI!: Employing collaborative diffusion to make game AI child's play
    • Proceedings of the 2006 ACM SIGGRAPH Symposium on Videogames, Boston, July 30-31, 2006, New York: ACM Press
    • Repenning , A. (2006). Excuse me, I need better AI!: Employing collaborative diffusion to make game AI child's play. In Proceedings of the 2006 ACM SIGGRAPH Symposium on Videogames, Boston, July 30-31, 2006 (pp. 169-178). New York: ACM Press.
    • (2006) , pp. 169-178
    • Repenning, A.1
  • 20
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    • Harnessing the power of games in education
    • Squire , K. , & Jenkins , H. (2004). Harnessing the power of games in education. Insight, 3(1), 5-33.
    • (2004) Insight , vol.3 , Issue.1 , pp. 5-33
    • Squire, K.1    Jenkins, H.2
  • 21
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    • The next mainstream programming language: A game developer's perspective
    • Slides Retrieved February 11, 2008
    • Sweeney , T. (2006). The next mainstream programming language: A game developer's perspective. SIGPLAN Not. 41, 1:269-269. Slides Retrieved February 11, 2008 , from http://www.cs.princeton.edu/~dpw/popl/06/Tim-POPL.ppt.
    • (2006) SIGPLAN Not , vol.41 , Issue.1 , pp. 269-269
    • Sweeney, T.1
  • 22
    • 0003934972 scopus 로고    scopus 로고
    • Alexandria, VA, Association for Supervision and Curriculum Development
    • Wiggins , G. , & McTighe , J. (2000). Understanding by design. Alexandria, VA: Association for Supervision and Curriculum Development.
    • (2000) Understanding by design
    • Wiggins, G.1    McTighe, J.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.