-
2
-
-
77955109042
-
Hearts, clubs, diamonds, spades: Players who suit MUDs
-
Bartle, Richard. Hearts, clubs, diamonds, spades: Players who suit MUDs. Journal of Online Environments, 1, 1.
-
Journal of Online Environments
, vol.1
, Issue.1
-
-
Richard, B.1
-
4
-
-
0001637418
-
Virtual reality, art, and entertainment
-
Bates, Joseph. Virtual Reality, Art, and Entertainment. Presence: The Journal of Teleoperators and Virtual Environments, 1, 1 (1992), 133-138.
-
(1992)
Presence: The Journal of Teleoperators and Virtual Environments
, vol.1
, Issue.1
, pp. 133-138
-
-
Joseph, B.1
-
5
-
-
84886709706
-
-
BETHESDA GAME STUDIOS Bethesda Softworks
-
BETHESDA GAME STUDIOS. Fallout 3. Bethesda Softworks. 2008.
-
(2008)
Fallout 3
-
-
-
7
-
-
77955115220
-
-
BIOWARE ships with NeverWinter Nights
-
BIOWARE. Aurora Toolset. 2002. ships with NeverWinter Nights.
-
(2002)
Aurora Toolset
-
-
-
9
-
-
77955123319
-
-
BIOWARE Electronic Arts.
-
BIOWARE. Dragon Age: Origins. Electronic Arts. 2009.
-
(2009)
Dragon Age: Origins
-
-
-
10
-
-
77955113788
-
-
BIOWARE Electronic Arts.
-
BIOWARE. Mass Effect 2. Electronic Arts. 2010.
-
(2010)
Mass Effect 2
-
-
-
13
-
-
77955105544
-
-
BLACK ISLE STUDIOS
-
BLACK ISLE STUDIOS. Planescape: Torment. 1999.
-
(1999)
Planescape: Torment
-
-
-
14
-
-
77949367475
-
-
BLIZZARD ENTERTAINMENT
-
BLIZZARD ENTERTAINMENT. World of Warcraft. 2004.
-
(2004)
World of Warcraft
-
-
-
15
-
-
70350536541
-
Evaluating the authorial leverage of drama management
-
(Stanford)
-
Chen, Sherol, Nelson, Mark J., Sullivan, Anne, and Mateas, Michael. Evaluating the Authorial Leverage of Drama Management. In Proceedings of AAAI Spring Symposium, Interactive Narrative Technologies 2 (Stanford 2009).
-
(2009)
Proceedings of AAAI Spring Symposium, Interactive Narrative Technologies 2
-
-
Sherol, C.1
Nelson Mark, J.2
Anne, S.3
Michael, M.4
-
16
-
-
77955106427
-
-
Last accessed March 2010
-
GAMEPRO. The 26 Best RPGs. http://www.gamepro.com/article/features/ 207777/the-26-best-rpgs-page-1-of-4/. 2008. Last accessed March 2010.
-
(2008)
The 26 Best RPGs
-
-
-
18
-
-
55349146322
-
-
A K Peters, Ltd, Wellesley
-
Howard, Jeff. Quests: Design, Theory, and History in Games and Narratives. A K Peters, Ltd, Wellesley, 2008.
-
(2008)
Quests: Design, Theory, and History in Games and Narratives
-
-
Jeff, H.1
-
19
-
-
77955097792
-
-
JBoss
-
JBoss. JBoss Rules. 2009.
-
(2009)
JBoss Rules
-
-
-
23
-
-
77955109900
-
Façade: An experiment in building a fully-realized interactive drama
-
(San Jose, CA)
-
Mateas, Michael and Stern, Andrew. Façade: An Experiment in Building a Fully-Realized Interactive Drama. In Game Developers Conference, Game Design Track (San Jose, CA 2003).
-
(2003)
Game Developers Conference, Game Design Track
-
-
Michael, M.1
Andrew, S.2
-
24
-
-
15844396862
-
ScriptEase: Generative design patterns for computer role-playing games
-
(Linz, Austria)
-
McNaughton, Matthew, Cutimisu, Maria, Szafron, Duane, Schaeffer, Jonathan, Redford, James, and Parker, Dominique. ScriptEase: Generative Design Patterns for Computer Role-Playing Games. In International Conference on Automated Software Engineering (Linz, Austria 2004).
-
(2004)
International Conference on Automated Software Engineering
-
-
Matthew, M.1
Maria, C.2
Duane, S.3
Jonathan, S.4
James, R.5
Dominique, P.6
-
25
-
-
77955098178
-
-
MONOLITH SOFT Namco Bandai
-
MONOLITH SOFT. Xenosaga Episode 1. Namco Bandai. 2003.
-
(2003)
Xenosaga Episode 1
-
-
-
27
-
-
77955099390
-
Real-time planning for interactive storytelling
-
(Dublin)
-
Paul, R., McNeill, M., Charles, D., McSherry, D., and Morrow, P. Real-Time Planning for Interactive Storytelling. In Proceedings of the 9th Irish Workshop on Computer Graphics (Dublin 2009), 89-94.
-
(2009)
Proceedings of the 9th Irish Workshop on Computer Graphics
, pp. 89-94
-
-
Paul, R.1
McNeill, M.2
Charles, D.3
McSherry, D.4
Morrow, P.5
-
28
-
-
77955121347
-
-
Last Accessed March 2010
-
PCGAMER. PCGamer Top Ten. http://www.pcgamertop100.com/editorial/10-1. Last Accessed March 2010.
-
PCGamer Top Ten
-
-
-
32
-
-
36849024609
-
Game design and meaningful play
-
Raessens, J. and Goldstein, J., eds. MIT Press, Cambridge, MA
-
Salen, Katie and Zimmerman, Eric. Game Design and Meaningful Play. In Raessens, J. and Goldstein, J., eds., Handbook of Computer Game Studies. MIT Press, Cambridge, MA, 2005.
-
(2005)
Handbook of Computer Game Studies
-
-
Katie, S.1
Eric, Z.2
-
33
-
-
77955112026
-
-
SIERRA ENTERTAINMENT
-
SIERRA ENTERTAINMENT. King's Quest. 1984-1998.
-
(1984)
King's Quest
-
-
-
35
-
-
70350542760
-
From abstraction to reality: Integrating drama management into a playable game experience
-
(Stanford)
-
Sullivan, Anne, Chen, Sherol, and Mateas, Michael. From Abstraction to Reality: Integrating Drama Management into a Playable Game Experience. In Proceedings of AAAI Spring Symposium, Interactive Narrative Technologies 2 (Stanford 2009).
-
(2009)
Proceedings of AAAI Spring Symposium, Interactive Narrative Technologies 2
-
-
Anne, S.1
Sherol, C.2
Michael, M.3
-
37
-
-
77955100657
-
Making stories player-specific: Delayed authoring in interactive storytelling
-
(Erfurt, Germany)
-
Thue, David, Bulitko, Vadim, and Spetch, Marcia. Making Stories Player-Specific: Delayed Authoring in Interactive Storytelling. In Joint International Conference on Interactive Digital Storytelling (Erfurt, Germany 2008).
-
(2008)
Joint International Conference on Interactive Digital Storytelling
-
-
David, T.1
Vadim, B.2
Marcia, S.3
-
38
-
-
84883077072
-
Interactive storytelling: A player modelling approach
-
(Palo Alto, CA)
-
Thue, David, Bulitko, Vadim, Spetch, Marcia, and Wasylishen, Eric. Interactive Storytelling: A Player Modelling Approach. In Artificial Intelligence and Interactive Digital Entertainment (Palo Alto, CA 2007).
-
(2007)
Artificial Intelligence and Interactive Digital Entertainment
-
-
David, T.1
Vadim, B.2
Marcia, S.3
Eric, W.4
-
40
-
-
77955121206
-
Personalizing the player experience in MMORPGs
-
(Darmstadt)
-
Tychsen, Anders, Tosca, Susana, and Brolund, Thea. Personalizing the Player Experience in MMORPGs. In Proceedings of the Third Technologies for Interactive Digital Storytelling and Entertainment (Darmstadt 2006), 277-288.
-
(2006)
Proceedings of the Third Technologies for Interactive Digital Storytelling and Entertainment
, pp. 277-288
-
-
Anders, T.1
Susana, T.2
Thea, B.3
-
42
-
-
84873377346
-
Agency reconsidered
-
(London)
-
Wardrip-Fruin, Noah, Mateas, Michael, Dow, Stephen, and Sali, Serdar. Agency Reconsidered. In In Breaking New Ground: Innovation in Games, Play, Practice and Theory: International Conference of Digital Games Research Association (London 2009).
-
(2009)
Breaking New Ground: Innovation in Games, Play, Practice and Theory: International Conference of Digital Games Research Association
-
-
Noah, W.-F.1
Michael, M.2
Stephen, D.3
Serdar, S.4
-
44
-
-
33847739415
-
Motivations for play in online games
-
(January)
-
Yee, Nick. Motivations for Play in Online Games. CyberPsychology & Behavior, 9, 6 (January 2007), 772-775.
-
(2007)
CyberPsychology & Behavior
, vol.9
, Issue.6
, pp. 772-775
-
-
Nick, Y.1
|