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Volumn , Issue , 2010, Pages 1207-1212

Semiotic inspection method in the context of educational simulation games

Author keywords

communicability; game; semiotic inspection method; simulation

Indexed keywords

EDUCATIONAL CONTEXT; EDUCATIONAL SIMULATION GAMES; EFFECTIVE COMMUNICATION; GAME; INSPECTION METHODS; MANAGEMENT PLANNING; SCIENTIFIC APPLICATIONS; SEMIOTIC ENGINEERING; SIMULATION GAMES; SIMULATION TOOL; SOFTWARE ENGINEERING SIMULATION; SOFTWARE PROCESS; SOFTWARE PROCESS IMPROVEMENT; SOFTWARE PROCESS SIMULATION;

EID: 77954701078     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1774088.1774342     Document Type: Conference Paper
Times cited : (15)

References (16)
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    • (2009) Synthesis Lectures Series
    • De Souza, C.S.1    Leitão, C.F.2
  • 9
    • 0035197638 scopus 로고    scopus 로고
    • An analysis of the gap between the knowledge and skills learned in academic software engineering course projects and those required in real projects
    • Ludi, S. and Collofello, J. An analysis of the gap between the knowledge and skills learned in academic software engineering course projects and those required in real projects. Frontiers in Education Conference, 2001. 31st Annual.
    • Frontiers in Education Conference, 2001. 31st Annual
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  • 14
    • 77954717203 scopus 로고
    • Edited by Nathan Houser and Christian Kloesel. Indiana University Press, Bloomington
    • Peirce, C. S. The essential Peirce (Vols.I and II). Edited by Nathan Houser and Christian Kloesel. Indiana University Press, Bloomington, 1992.
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    • Prates, R.O.1    De Souza, C.S.2    Barbosa, S.D.3
  • 16
    • 0006235773 scopus 로고    scopus 로고
    • Do Computer-Based Games Facilitate Knowledge Acquisition and Retention?
    • Ricci, K. E., Salas, E., and Cannon-Bowers, J.A. Do Computer-Based Games Facilitate Knowledge Acquisition and Retention? Military Psychology, v8 (4), 295-3, 1996.
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    • Ricci, K.E.1    Salas, E.2    Cannon-Bowers, J.A.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.