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Volumn , Issue , 2007, Pages 145-151
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True story: Dynamically generated, contextually linked quests in persistent systems
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Author keywords
contextually linked goals; dynamic quest generation; game AI; interactive narrative; MMORPG; multiplayer games; story generation
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Indexed keywords
ADAPTIVE APPROACH;
GAME AI;
GAME MODELS;
GENERATION SYSTEMS;
INTERACTIVE NARRATIVE;
MASSIVELY MULTIPLAYER;
MMORPGS;
MODULAR APPROACH;
MULTIPLAYER GAMES;
PERSONAL EXPERIENCE;
ROLE-PLAYING GAME;
SYSTEM ARCHITECTURES;
USER EXPERIENCE;
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EID: 77954569175
PISSN: None
EISSN: None
Source Type: Conference Proceeding
DOI: 10.1145/1328202.1328228 Document Type: Conference Paper |
Times cited : (11)
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References (20)
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