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Volumn 274, Issue , 2007, Pages 65-72

Mixed reality classroom - Learning from entertainment

Author keywords

Edutainment; Mixed reality; Technology acceptance model; Virtual reality

Indexed keywords

CLASSROOM TEACHING; DELIVERY MODES; DESIGN IMPLICATIONS; EDUTAINMENT; LEARNING EXPERIENCES; MIXED REALITY; MIXED REALITY TECHNOLOGIES; NEW TECHNOLOGIES; PERCEIVED EASE OF USE; PERCEIVED USEFULNESS; PLANT SYSTEMS; PRIMARY SCHOOLS; SELF-LEARNING; SINGAPORE; SOCIAL INFLUENCE; TANGIBLE INTERACTION; USER STUDY;

EID: 77953815368     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1306813.1306830     Document Type: Conference Paper
Times cited : (55)

References (32)
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.