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Volumn , Issue , 2009, Pages 42-49

Perspectives, frame rates and resolutions: It's all in the game

Author keywords

[No Author keywords available]

Indexed keywords

BROAD SPECTRUM; COMPUTER GAME; FIRST PERSON SHOOTER; FRAME RATE; GAME PLAYERS; MULTIMEDIA APPLICATIONS; OBJECT SIZE; PLAYABILITY; SYSTEM DESIGNERS; USER ACTION; USER PERFORMANCE; USER STUDY;

EID: 77953602183     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1536513.1536530     Document Type: Conference Paper
Times cited : (41)

References (25)
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    • Massimino, M.J.1    Sheridan, T.B.2
  • 13
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    • VRST'05 - ACM Symposium on Virtual Reality Software and Technology 2005
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    • (2006) Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST , vol.2006 , pp. 46-55
    • Polys, N.F.1    Kim, S.2    Bowman, D.A.3
  • 14
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    • Increased display size and resolution improve task performance in information-rich virtual environments
    • Quebec, Canada, June
    • T. Ni, D. Bowman, and J. Chen. Increased Display Size and Resolution Improve Task Performance in Information-Rich Virtual Environments. In Proceedings of the Conference on Graphics Interfaces, Quebec, Canada, June 2006.
    • (2006) Proceedings of the Conference on Graphics Interfaces
    • Ni, T.1    Bowman, D.2    Chen, J.3
  • 15
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    • The effects of low frame rate on a measure for user performance in virtual environments
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    • M. Reddy. The Effects of Low Frame Rate on a Measure for User Performance in Virtual Environments. Technical Report ECS-CSG-36-97, Department of Computer Science, University of Edinburgh, 1997.
    • (1997) Technical Report ECS-CSG-36-97, Department of Computer Science
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.