메뉴 건너뛰기




Volumn , Issue , 2009, Pages 2559-2562

Antecedents of sense of virtual community: An empirical study of QQ group in Chinese college students

Author keywords

Exchanging support; Perceived enjoyment; QQ group; Sense of virtual community; Technology acceptance model

Indexed keywords

COLLEGE STUDENTS; EMPIRICAL STUDIES; GROUP USERS; INSTANT MESSAGING; PERCEIVED EASE OF USE; PERCEIVED ENJOYMENT; PERCEIVED USEFULNESS; SENSE OF VIRTUAL COMMUNITY; TECHNOLOGY ACCEPTANCE MODEL; VIRTUAL COMMUNITY;

EID: 77952758874     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/ICISE.2009.320     Document Type: Conference Paper
Times cited : (3)

References (22)
  • 2
    • 42349085314 scopus 로고    scopus 로고
    • Antecedents of virtual community satisfaction and loyalty: An empirical test of competing theories
    • H. F. Lin, "Antecedents of virtual community satisfaction and loyalty: An empirical test of competing theories," CyberPsychology & Behavior, vol. 11, pp138-144, 2008.
    • (2008) CyberPsychology & Behavior , vol.11 , pp. 138-144
    • Lin, H.F.1
  • 3
    • 45549095746 scopus 로고    scopus 로고
    • Testing a model of sense of virtual community
    • A.L.Blanchard, "Testing a model of sense of virtual community," Computers in Human Behavior, vol. 24, pp. 2107-2123, 2008.
    • (2008) Computers in Human Behavior , vol.24 , pp. 2107-2123
    • Blanchard, A.L.1
  • 4
    • 77952782875 scopus 로고    scopus 로고
    • Why MSN lost to QQ in China market? - Different privacy protection design
    • Z. L. Meng and M. Y. Zuo, "Why MSN lost to QQ in China market? - Different privacy protection design," International Journal of Security and Its Applications, vol.2, pp.81-87, 2008.
    • (2008) International Journal of Security and Its Applications , vol.2 , pp. 81-87
    • Meng, Z.L.1    Zuo, M.Y.2
  • 5
    • 77952788566 scopus 로고    scopus 로고
    • unpublished. Available at
    • Tencent, "2008 performance report," unpublished. Available at www.tencent.com/zh-cn/content/ir/rp/2008/attachments/200802.pdf.
    • 2008 Performance Report
  • 6
    • 0035555127 scopus 로고    scopus 로고
    • Sociability and usability in online communities: Determining and measuring success
    • J. Preece, "Sociability and usability in online communities: determining and measuring success," Behaviour and Information Technology, vol. 20, pp. 347-356, 2001.
    • (2001) Behaviour and Information Technology , vol.20 , pp. 347-356
    • Preece, J.1
  • 7
    • 84961853247 scopus 로고    scopus 로고
    • Sense of virtual community - Maintaining the experience of belonging
    • A. L. Blanchard and M. L. Markus, "Sense of virtual community - Maintaining the experience of belonging," ACM SIGMIS Database, vol. 35, pp.64-79, 2004.
    • (2004) ACM SIGMIS Database , vol.35 , pp. 64-79
    • Blanchard, A.L.1    Markus, M.L.2
  • 8
    • 37249000991 scopus 로고    scopus 로고
    • Developing a sense of virtual community measure
    • A. L. Blanchard, "Developing a sense of virtual community measure," CyberPsychology and Behavior, vol. 10, pp.827-830, 2007.
    • (2007) CyberPsychology and Behavior , vol.10 , pp. 827-830
    • Blanchard, A.L.1
  • 9
    • 1342290272 scopus 로고    scopus 로고
    • Sense of Virtual Community: A Conceptual Framework and Empirical Validation
    • J. Koh and Y. G. Kim, "Sense of Virtual Community: A Conceptual Framework and Empirical Validation," International Journal of Electronic Commerce, vol. 8, pp. 75-93, 2003.
    • (2003) International Journal of Electronic Commerce , vol.8 , pp. 75-93
    • Koh, J.1    Kim, Y.G.2
  • 10
    • 2342622104 scopus 로고    scopus 로고
    • Why do people play on-line games? An extended TAM with social influences and flow experience
    • C. L. Hsu and H. P. Lu, "Why do people play on-line games? An extended TAM with social influences and flow experience," information & Management . vol. 41, pp.853-868, 2004.
    • (2004) Information & Management , vol.41 , pp. 853-868
    • Hsu, C.L.1    Lu, H.P.2
  • 11
    • 34047098015 scopus 로고    scopus 로고
    • The role of online and offline features in sustaining virtual communities: An empirical study
    • H. F. Lin, "The role of online and offline features in sustaining virtual communities: an empirical study," Internet Research, vol. 17, pp.119-138, 2007.
    • (2007) Internet Research , vol.17 , pp. 119-138
    • Lin, H.F.1
  • 12
    • 55249087535 scopus 로고
    • Perceived usefulness, perceived ease of use,and end user acceptance of information technology
    • F.D. Davis, "Perceived usefulness, perceived ease of use,and end user acceptance of information technology," MIS Quarterly, vol.13, pp.319-340, 1989.
    • (1989) MIS Quarterly , vol.13 , pp. 319-340
    • Davis, F.D.1
  • 20
    • 33947701514 scopus 로고    scopus 로고
    • Understanding behavioral intention to participate in virtual communities
    • H.F. Lin, "Understanding behavioral intention to participate in virtual communities," CyberPsychology & Behavior, vol 9, pp. 540-547, 2006.
    • (2006) CyberPsychology & Behavior , vol.9 , pp. 540-547
    • Lin, H.F.1
  • 21
    • 84965761590 scopus 로고
    • Flow in computer-mediated communication: Electronic mail and voice mail evaluation and impacts
    • L. Trevino and J. Webster, "Flow in computer-mediated communication: Electronic mail and voice mail evaluation and impacts," Communication Research, vol. 19, pp. 539-573, 1992.
    • (1992) Communication Research , vol.19 , pp. 539-573
    • Trevino, L.1    Webster, J.2
  • 22
    • 30344471401 scopus 로고
    • Flow in human computer interactions: Test of a model
    • J. Carey Ed., Ablex Publishing Corp., Mahwah, NJ
    • J.Ghani, "Flow in human computer interactions: Test of a model," in Human Factors in Information Systems: Emerging Theoretical Bases, J. Carey Ed., Ablex Publishing Corp., Mahwah, NJ, 1995, pp.291-311.
    • (1995) Human Factors in Information Systems: Emerging Theoretical Bases , pp. 291-311
    • Ghani, J.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.