-
1
-
-
35348848586
-
SIDH: A game-based fire fighter training simulation
-
4-6 July, Zurich, Switzerland
-
Backlund, P., Engström, H., Hammar, C., Johannesson, M., & Lebram, M. (2007). SIDH: A game-based fire fighter training simulation. In Proceedings of the 11th International Conference, Information Visualisation (iV07), 4-6 July, 2007, Zurich, Switzerland.
-
(2007)
Proceedings of the 11th International Conference, Information Visualisation (iV07)
-
-
Backlund, P.1
Engström, H.2
Hammar, C.3
Johannesson, M.4
Lebram, M.5
-
2
-
-
84858356727
-
Computer gaming and driving education
-
1 December Beijing, China
-
Backlund, P., Engström, H., & Johannesson, M. (2006). Computer gaming and driving education. In Proceedings of the workshop Pedagogical Design of Educational Games affiliated with the 14th International Conference on Computers in Education (ICCE 2006), 1 December 2006, Beijing, China.
-
(2006)
Proceedings of the workshop Pedagogical Design of Educational Games affiliated with the 14th International Conference on Computers in Education (ICCE 2006)
-
-
Backlund, P.1
Engström, H.2
Johannesson, M.3
-
3
-
-
35348825072
-
Games and traffic safety: An experimental study in a game-based simulation environment
-
4-6 July Zurich, Switzerland
-
Backlund, P., Engström, H., Johannesson, M., & Lebram, M. (2007). Games and traffic safety: An experimental study in a game-based simulation environment. In Proceedings of the 11th International Conference Information Visualisation (iV07), 4-6 July 2007, Zurich, Switzerland.
-
(2007)
Proceedings of the 11th International Conference Information Visualisation (iV07)
-
-
Backlund, P.1
Engström, H.2
Johannesson, M.3
Lebram, M.4
-
4
-
-
6344291158
-
Aggressive and non-violent videogames: Short-term psychological and cardiovascular effects on habitual players
-
Baldaro, B., Tuozzi, G., Codispoti, M., Montebarocci, O., Barbagli, F., Trombini, E., & Rossi, N. (2004). Aggressive and non-violent videogames: Short-term psychological and cardiovascular effects on habitual players. Stress and Health, 20(4), 203-208.
-
(2004)
Stress and Health
, vol.20
, Issue.4
, pp. 203-208
-
-
Baldaro, B.1
Tuozzi, G.2
Codispoti, M.3
Montebarocci, O.4
Barbagli, F.5
Trombini, E.6
Rossi, N.7
-
5
-
-
30444433413
-
Serious games... and less!
-
Blackman, S. (2005). Serious games... and less! SIGGRAPH Computer Graphics, 39(1), 12-16.
-
(2005)
SIGGRAPH Computer Graphics
, vol.39
, Issue.1
, pp. 12-16
-
-
Blackman, S.1
-
6
-
-
0035981284
-
An instrumented vehicle assessment of problem behavior and driving style: Do younger males really take more risks?
-
Boyce, T.E., & Geller, S. (2002). An instrumented vehicle assessment of problem behavior and driving style: Do younger males really take more risks? Accident Analysis and Prevention, 34, 51-64.
-
(2002)
Accident Analysis and Prevention
, vol.34
, pp. 51-64
-
-
Boyce, T.E.1
Geller, S.2
-
7
-
-
0031677542
-
Lane changing on the motorway: Factors affecting its occurrence, and their implications
-
Brackstone, M., McDonald, M., & Wu, J. (1998). Lane changing on the motorway: Factors affecting its occurrence, and their implications. Proceedings of the 9th International Conference on Road Transport Information and Control, IEEE, pp. 160-164.
-
(1998)
Proceedings of the 9th International Conference on Road Transport Information and Control, IEEE
, pp. 160-164
-
-
Brackstone, M.1
McDonald, M.2
Wu, J.3
-
8
-
-
0031705493
-
The peloton bicycling simulator
-
ACM Press, New York
-
Carraro, G.U., Cortes, M., Edmark, J.T., & Ensor, J.R. (1998). The peloton bicycling simulator. In VRML '98: Proceedings of the third symposium on virtual reality modeling language, ACM Press, New York, pp. 63-70.
-
(1998)
VRML '98: Proceedings of the third symposium on virtual reality modeling language
, pp. 63-70
-
-
Carraro, G.U.1
Cortes, M.2
Edmark, J.T.3
Ensor, J.R.4
-
9
-
-
0026871750
-
The cave: Audio visual experience automatic virtual environment
-
Cruz-Neira, C., Sandin, D.J., Defanti, T.A., Kenyon, R.V., & Hart, J.C. (1992). The cave: Audio visual experience automatic virtual environment. Communications of the ACM, 35(6), 64-72.
-
(1992)
Communications of the ACM
, vol.35
, Issue.6
, pp. 64-72
-
-
Cruz-Neira, C.1
Sandin, D.J.2
Defanti, T.A.3
Kenyon, R.V.4
Hart, J.C.5
-
10
-
-
0036728370
-
Improving children's mental rotation accuracy with computer game playing
-
De Lisi, R., & Wolford, J.L. (2002). Improving children's mental rotation accuracy with computer game playing. Journal of Genetic Psychology, 163(3), 172-182.
-
(2002)
Journal of Genetic Psychology
, vol.163
, Issue.3
, pp. 172-182
-
-
De Lisi, R.1
Wolford, J.L.2
-
11
-
-
2942544729
-
How much visual road information is needed to drive safely and comfortably?
-
de Waard, D., Steyvers, F., & Brookhuis, K. (2005). How much visual road information is needed to drive safely and comfortably? Safety Science, 42(7), 639-655.
-
(2005)
Safety Science
, vol.42
, Issue.7
, pp. 639-655
-
-
de Waard, D.1
Steyvers, F.2
Brookhuis, K.3
-
12
-
-
0036851617
-
Not so doomed: Computer game play and positive adolescent development
-
Durkin, K., & Barber, B. (2002). Not so doomed: Computer game play and positive adolescent development. Journal of Applied Developmental Psychology, 23(4), 373-392.
-
(2002)
Journal of Applied Developmental Psychology
, vol.23
, Issue.4
, pp. 373-392
-
-
Durkin, K.1
Barber, B.2
-
13
-
-
23644443406
-
Visuospatial skills and computer game experience influence the performance of virtual endoscopy
-
Enochsson, L., Isaksson, B., Tour, R., Kjellin, A., Hedman, L., Wredmark, T.,et al.(2004). Visuospatial skills and computer game experience influence the performance of virtual endoscopy. Journal of Gastrointestinal Surgery, 8(7), 874-880.
-
(2004)
Journal of Gastrointestinal Surgery
, vol.8
, Issue.7
, pp. 874-880
-
-
Enochsson, L.1
Isaksson, B.2
Tour, R.3
Kjellin, A.4
Hedman, L.5
Wredmark, T.6
-
14
-
-
33947649069
-
Virtual driving and risk taking: Do racing games increase risk-taking cognitions, affect, and behaviors?
-
Fischer, P., Kubitzki, J., Guter, S., & Frey, D. (2007). Virtual driving and risk taking: Do racing games increase risk-taking cognitions, affect, and behaviors? Journal of Experimental Psychology: Applied, 13(1), 22-31.
-
(2007)
Journal of Experimental Psychology: Applied
, vol.13
, Issue.1
, pp. 22-31
-
-
Fischer, P.1
Kubitzki, J.2
Guter, S.3
Frey, D.4
-
15
-
-
33750713051
-
Adapting COTS games for military experimentation
-
Fong, G. (2006). Adapting COTS games for military experimentation. Simulation & Gaming, 37(4), 452-465.
-
(2006)
Simulation & Gaming
, vol.37
, Issue.4
, pp. 452-465
-
-
Fong, G.1
-
16
-
-
0036707720
-
Driving simulator validation for speed research
-
Godley, S.T., & Fildes, B.N. (2002). Driving simulator validation for speed research. Accident Analysis and Prevention, 34(5), 589-600.
-
(2002)
Accident Analysis and Prevention
, vol.34
, Issue.5
, pp. 589-600
-
-
Godley, S.T.1
Fildes, B.N.2
-
17
-
-
70349979994
-
How driving simulator data quality can be improved
-
Paper presented at DSC 2005, Orlando, Florida
-
Green, P. (2005). How driving simulator data quality can be improved. Paper presented at DSC 2005, Orlando, Florida.
-
(2005)
-
-
Green, P.1
-
18
-
-
77952491515
-
-
Retrieved 2 Octoberfrom
-
Guitammer. (2005). Buttkicker. Retrieved 2 October 2006 from http://thebuttkicker.com/.
-
(2005)
Buttkicker
-
-
Guitammer1
-
19
-
-
0037275631
-
A low-cost driving simulator for full vehicle dynamics simulation
-
Huang, A., & Chihsiuh, C. (2003). A low-cost driving simulator for full vehicle dynamics simulation. IEEE Transactions on Vehicular Technology, 52(1), 162-172.
-
(2003)
IEEE Transactions on Vehicular Technology
, vol.52
, Issue.1
, pp. 162-172
-
-
Huang, A.1
Chihsiuh, C.2
-
23
-
-
33746862018
-
Debriefings of Web-based malaria games
-
Lennon, J.L. (2006). Debriefings of Web-based malaria games. Simulation & Gaming, 37(3), 350-356.
-
(2006)
Simulation & Gaming
, vol.37
, Issue.3
, pp. 350-356
-
-
Lennon, J.L.1
-
25
-
-
1842786711
-
On-road investigation of driver following and deceleration on surface streets
-
McLaughlin, S., & Serafin, C. (2000). On-road investigation of driver following and deceleration on surface streets. In Proceedings of the IEA 2000/HFES 2000 Congress, 3-294-3-297.
-
(2000)
Proceedings of the IEA 2000/HFES 2000 Congress
, pp. 294-297
-
-
McLaughlin, S.1
Serafin, C.2
-
27
-
-
77952478690
-
Körbeteenden som mäts med instrumenterade bilar i verklig trafik [Driver behavior measurements in instrumented cars in real traffic]
-
VTI notat 53-2002, Swedish Road and Transport Research Institute (VTI), Linköping, Sweden
-
Nyberg, A., Henriksson, P., Nolén, S., & Engström, I. (2002). Körbeteenden som mäts med instrumenterade bilar i verklig trafik [Driver behavior measurements in instrumented cars in real traffic]. VTI notat 53-2002, Swedish Road and Transport Research Institute (VTI), Linköping, Sweden.
-
(2002)
-
-
Nyberg, A.1
Henriksson, P.2
Nolén, S.3
Engström, I.4
-
28
-
-
77952537453
-
Effects of cognitive and visual load in real and simulated driving
-
VTI rapport 533A-2006, Swedish Road and Transport Research Institute (VTI), Linköping, Sweden
-
Östlund, J., Nilsson, L., Törnros, J., & Forsman, A. (2006). Effects of cognitive and visual load in real and simulated driving. VTI rapport 533A-2006, Swedish Road and Transport Research Institute (VTI), Linköping, Sweden.
-
(2006)
-
-
Östlund, J.1
Nilsson, L.2
Törnros, J.3
Forsman, A.4
-
29
-
-
35348851960
-
The serious games summit: Emergent use of interactive games for solving problems is serious effort
-
Sawyer, B. (2004). The serious games summit: Emergent use of interactive games for solving problems is serious effort. Computers in Entertainment, 2(1), 5.
-
(2004)
Computers in Entertainment
, vol.2
, Issue.1
, pp. 5
-
-
Sawyer, B.1
-
30
-
-
67650512934
-
-
Retrieved 30 September from
-
Serious Games Initiative. (2007). Retrieved 30 September 2007 from www.seriousgames.org.
-
(2007)
Serious Games Initiative
-
-
-
32
-
-
34547671644
-
From users to designers: Building a self-organizing game-based learning environment
-
Squire, K., Giovanetto, L., & Devane, B. (2005). From users to designers: Building a self-organizing game-based learning environment. TechTrends: Linking Research and Practice to Improve Learning, 49(5), 33-34.
-
(2005)
TechTrends: Linking Research and Practice to Improve Learning
, vol.49
, Issue.5
, pp. 33-34
-
-
Squire, K.1
Giovanetto, L.2
Devane, B.3
-
33
-
-
27544494458
-
Harnessing the power of games in education
-
Squire, K., & Jenkins, H. (2003). Harnessing the power of games in education. Insight, 3(1), 5-33.
-
(2003)
Insight
, vol.3
, Issue.1
, pp. 5-33
-
-
Squire, K.1
Jenkins, H.2
-
34
-
-
4243150642
-
Making a game of system design
-
Swartout, W., & van Lent, M. (2003). Making a game of system design. Communication of the ACM, 46(7), 32-39.
-
(2003)
Communication of the ACM
, vol.46
, Issue.7
, pp. 32-39
-
-
Swartout, W.1
van Lent, M.2
-
35
-
-
33751513124
-
Digital game-based learning: It's not just the digital natives who are restless
-
(March/April)
-
van Eck, R. (2006, March/April). Digital game-based learning: It's not just the digital natives who are restless. EDUCAUSEreview, pp. 16-30.
-
(2006)
EDUCAUSEreview
, pp. 16-30
-
-
van Eck, R.1
-
36
-
-
77952517084
-
-
Retrieved 4 October from
-
Verband der Automobilindustrie. (2007). Retrieved 4 October 2007 from www.vda.de/en/vda/intern/organisation/abteilungen/technik_04.html.
-
(2007)
Verband Der Automobilindustrie
-
-
-
37
-
-
77952523654
-
NASCAR teen uses video games to become racer
-
(14 June). Retrieved 20 February 2008 from
-
Walker, T.M. (2006, 14 June). NASCAR teen uses video games to become racer. USA Today. Retrieved 20 February 2008 from http://www.usatoday.com/tech/gaming/2006-06-14-nascarteen-racer_x.htm?csp=34.
-
(2006)
USA Today
-
-
Walker, T.M.1
-
38
-
-
33947597061
-
Unpacking the potential of educational gaming: A new tool for gaming research
-
Wideman, H.H., Owston, R.D., Brown, C., Kushniruk, A., Ho, F., & Pitts, K.C. (2007). Unpacking the potential of educational gaming: A new tool for gaming research. Simulation & Gaming, 38(1), 9-29.
-
(2007)
Simulation & Gaming
, vol.38
, Issue.1
, pp. 9-29
-
-
Wideman, H.H.1
Owston, R.D.2
Brown, C.3
Kushniruk, A.4
Ho, F.5
Pitts, K.C.6
-
39
-
-
25844454788
-
From visual simulation to virtual reality to games
-
Zyda, M. (2005). From visual simulation to virtual reality to games. Computer, 38(9), 25-32.
-
(2005)
Computer
, vol.38
, Issue.9
, pp. 25-32
-
-
Zyda, M.1
|