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Volumn , Issue , 2010, Pages

A case study of communication and social interactions in learning in second life

Author keywords

[No Author keywords available]

Indexed keywords

LEARNING OUTCOME; SECOND LIFE; SOCIAL INTERACTIONS; STUDENT ENGAGEMENT; UNDERGRADUATE COMPUTER SCIENCE COURSE;

EID: 77951721804     PISSN: 15301605     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/HICSS.2010.3     Document Type: Conference Paper
Times cited : (13)

References (15)
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  • 2
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    • Bonanno, P.1    Kommers, P.A.M.2
  • 3
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    • Lessons Learned: Building and Deploying Shared Virtual Environments
    • In ed. Ralph Schroeder, London: Springer
    • L. Cheng, S. Farham, and L. Stone. "Lessons Learned: Building and Deploying Shared Virtual Environments," In ed. Ralph Schroeder, The Social Life of Avatars, London: Springer, 2002, pp. 90-111.
    • (2002) The Social Life of Avatars , pp. 90-111
    • Cheng, L.1    Farham, S.2    Stone, L.3
  • 4
    • 56249143407 scopus 로고    scopus 로고
    • Development and Evaluation of a Virtual Campus on Second Life: The case of Second DMI
    • A. De Lucia, R. Francese, I. Passero, and G. Tortora. "Development and Evaluation of a Virtual Campus on Second Life: The case of Second DMI," Computers & Education, 52: 1, 2009, pp. 220-233
    • (2009) Computers & Education , vol.52 , Issue.1 , pp. 220-233
    • De Lucia, A.1    Francese, R.2    Passero, I.3    Tortora, G.4
  • 5
    • 57849109806 scopus 로고    scopus 로고
    • The Use of 'Exploratory Learning' for Supporting Immersive Learning in Virtual Environments
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    • Computers & Education , vol.52 , pp. 343-352
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  • 7
    • 54449090748 scopus 로고    scopus 로고
    • Mixed Methods for Mixed Reality: Understanding Users' Avatar Activities in Virtual Worlds
    • D. F. Feldon and Y. B. Kafai, "Mixed Methods for Mixed Reality: Understanding Users' Avatar Activities in Virtual Worlds," Education Technology Research Development. 56, 2008, pp. 575-593
    • (2008) Education Technology Research Development , vol.56 , pp. 575-593
    • Feldon, D.F.1    Kafai, Y.B.2
  • 8
    • 33645124679 scopus 로고    scopus 로고
    • Your Second Life? Goodwill and the Performativity of Intellectual Property in Online Digital Gaming
    • A. Herman, R. J. Coombe and L. Kaye, "Your Second Life? Goodwill and the Performativity of Intellectual Property in Online Digital Gaming." Cultural Studies, 20, 2006, pp. 184-210.
    • (2006) Cultural Studies , vol.20 , pp. 184-210
    • Herman, A.1    Coombe, R.J.2    Kaye, L.3
  • 10
    • 68249138990 scopus 로고    scopus 로고
    • Assessing Higher Order Thinking in Video Games
    • J. W. Rice, "Assessing Higher Order Thinking in Video Games," Journal of Technology and Teacher Education, 15: 1, 2007, pp. 87-100.
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  • 11
    • 0942269511 scopus 로고    scopus 로고
    • Meeting People Virtually: Experiments in Shared Virtual Environments
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    • M. Slater and A. Steed, "Meeting People Virtually: Experiments in Shared Virtual Environments," In ed. Ralph Schroeder, The Social Life of Avatars, London: Springer: London, 2002, pp. 146-171.
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  • 12
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  • 13
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  • 15
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.