메뉴 건너뛰기




Volumn , Issue , 2008, Pages 139-146

Layered variance shadow maps

Author keywords

1.3.7 computer graphics : three dimensional Graphics and Realism Color; Shading; Shadowing; Texture

Indexed keywords

1.3.7 [COMPUTER GRAPHICS]: THREE-DIMENSIONAL GRAPHICS AND REALISM-COLOR; ALIASING; DEPTH DISTRIBUTIONS; DEPTH RANGES; GRAPHICS HARDWARES; HIGH PRECISION; ITERATIVE OPTIMIZATION ALGORITHMS; LOWER PRECISION; MULTIPLE LAYERS; ON CURRENTS; REAL-TIME RENDERINGS; SCALABLE SOLUTIONS; SHADING; SHADOW MAPS; SHADOWING; SIMULTANEOUS SOLUTIONS;

EID: 56149120311     PISSN: 07135424     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (52)

References (12)
  • 1
    • 63549131779 scopus 로고    scopus 로고
    • T. Annen, T. Mertens, P. Bekaert, H.-P. Seidel, and J. Kautz. Convolution shadow maps. In J. Kautz and S. Pattanaik, editors, Rendering Techniques 2007: Eurographics Symposium on Rendering, 18 of Eurographics / ACM S1GGRAPH Symposium Proceedings, pages 51-60, Grenoble, France, June 2007. Eurographics.
    • T. Annen, T. Mertens, P. Bekaert, H.-P. Seidel, and J. Kautz. Convolution shadow maps. In J. Kautz and S. Pattanaik, editors, Rendering Techniques 2007: Eurographics Symposium on Rendering, volume 18 of Eurographics / ACM S1GGRAPH Symposium Proceedings, pages 51-60, Grenoble, France, June 2007. Eurographics.
  • 2
    • 77953980486 scopus 로고    scopus 로고
    • The direct3d 10 system
    • D. Blythe. The direct3d 10 system. ACM Trans. Graph., 25(3):724-734, 2006.
    • (2006) ACM Trans. Graph , vol.25 , Issue.3 , pp. 724-734
    • Blythe, D.1
  • 3
    • 84919025648 scopus 로고
    • Shadow algorithms for computer graphics
    • July
    • F. Crow. Shadow algorithms for computer graphics. In Computer Graphics (Proc. S1GGRAPH), volume 11, pages 242-248, July 1977.
    • (1977) Computer Graphics (Proc. S1GGRAPH) , vol.11 , pp. 242-248
    • Crow, F.1
  • 5
    • 0033317391 scopus 로고    scopus 로고
    • Centroidal voronoi tessellations: Applications and algorithms
    • Q. Du, V. Faber, and M. Gunzburger. Centroidal voronoi tessellations: Applications and algorithms. SIAM Rev., 41(4):637-676, 1999.
    • (1999) SIAM Rev , vol.41 , Issue.4 , pp. 637-676
    • Du, Q.1    Faber, V.2    Gunzburger, M.3
  • 7
    • 63549140330 scopus 로고    scopus 로고
    • Summed-area variance shadow maps
    • A. Lauritzen. Summed-area variance shadow maps. GPU Gems 3, pages 157-182,2007.
    • (2007) GPU Gems , vol.3 , pp. 157-182
    • Lauritzen, A.1
  • 10
    • 0023381273 scopus 로고
    • Rendering antialiased shadows with depth maps
    • July
    • W. Reeves, D. Salesin, and R. Cook. Rendering antialiased shadows with depth maps. In Proc. SIGGRAPH, volume 21, pages 283-291, July 1987.
    • (1987) Proc. SIGGRAPH , vol.21 , pp. 283-291
    • Reeves, W.1    Salesin, D.2    Cook, R.3
  • 11
    • 56149097456 scopus 로고    scopus 로고
    • Rendering filtered shadows with exponential shadow maps
    • M. Salvi. Rendering filtered shadows with exponential shadow maps. ShaderX6, pages 257-274, 2008.
    • (2008) ShaderX6 , pp. 257-274
    • Salvi, M.1
  • 12
    • 0018058637 scopus 로고
    • Casting curved shadows on curved surfaces
    • Aug
    • L. Williams. Casting curved shadows on curved surfaces. In Proc. SIGGRAPH, volume 12, pages 270-274, Aug. 1978.
    • (1978) Proc. SIGGRAPH , vol.12 , pp. 270-274
    • Williams, L.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.