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Volumn , Issue , 2005, Pages

The effect of latency and network limitations on MMORPGs: A field study of everquest2

Author keywords

Everquest2; MMORPG; Mobile Gaming; Network Games; User study

Indexed keywords


EID: 84958234156     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1103599.1103623     Document Type: Conference Paper
Times cited : (73)

References (17)
  • 2
    • 84958270604 scopus 로고    scopus 로고
    • For a complete overview of the MMORPG community refer to http:// www.mmorpg.com/, (Aug)
    • Internet resource: Detailed market percentages are available at: http://www.game-research.com/. For a complete overview of the MMORPG community refer to http://www.mmorpg.com/, (Aug. 2005).
    • (2005) Internet Resource: Detailed Market Percentages Are
  • 5
    • 1642271757 scopus 로고    scopus 로고
    • Latency compensation methods in client/server in-game protocol design and optimization
    • Feb
    • Y.W Bernier. Latency Compensation Methods in Client/Server In-Game Protocol Design and Optimization. In Proceeding of the Game Development Conf., Feb. 2001.
    • (2001) Proceeding of the Game Development Conf
    • Bernier, Y.W.1
  • 11
    • 44449111635 scopus 로고    scopus 로고
    • Pitfalls of virtual property
    • April
    • Richard A. Bartle. Pitfalls of Virtual Property. The Themis Group, April 2004.
    • (2004) The Themis Group
    • Bartle, R.A.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.