메뉴 건너뛰기




Volumn 49, Issue 1, 2005, Pages 52-70

The effect of latency on user performance in Real-Time Strategy games

Author keywords

Network games; QoS; Quality of Service; Real Time Strategy

Indexed keywords

INTERNET; LOCAL AREA NETWORKS; MATHEMATICAL MODELS; QUALITY OF SERVICE; REAL TIME SYSTEMS; STATISTICAL METHODS;

EID: 21444439385     PISSN: 13891286     EISSN: None     Source Type: Journal    
DOI: 10.1016/j.comnet.2005.04.008     Document Type: Article
Times cited : (85)

References (19)
  • 1
    • 0002441376 scopus 로고    scopus 로고
    • A web server's view of the transport layer
    • M. Allman A web server's view of the transport layer ACM Computer Communication Review 30 4 2000
    • (2000) ACM Computer Communication Review , vol.30 , Issue.4
    • Allman, M.1
  • 3
    • 1642271757 scopus 로고    scopus 로고
    • Latency compensating methods in client/server in-game protocol design and optimization
    • February
    • Y.W. Bernier, Latency compensating methods in client/server in-game protocol design and optimization, in: Proceedings of the Game Developers Conference, February 2001. Available from: .
    • (2001) Proceedings of the Game Developers Conference
    • Bernier, Y.W.1
  • 10
    • 84867443084 scopus 로고    scopus 로고
    • Latency and user behaviour on a multiplayer game server
    • Proceedings of the Third International COST Workshop (NGC 2001), November 2001 Springer-Verlag London, UK
    • T. Henderson Latency and user behaviour on a multiplayer game server Proceedings of the Third International COST Workshop (NGC 2001), November 2001 LNCS 2233 2001 Springer-Verlag London, UK 1 13
    • (2001) LNCS , vol.2233 , pp. 1-13
    • Henderson, T.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.