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Volumn , Issue , 2008, Pages 149-155

Polypostors: 2D polygonal impostors for 3D crowds

Author keywords

Animation compression; Crowd animation; Impostors

Indexed keywords

ALTERNATIVE METHODS; ANIMATION COMPRESSION; AUTOMATICALLY GENERATED; CROWD ANIMATION; CROWD RENDERING; GRAPHICS HARDWARE; IMAGE-BASED; IN-BETWEENING; LOWER MEMORY REQUIREMENT; REAL TIME; TEST CASE; TEXTURE MEMORY; VISUAL FIDELITY; WALKTHROUGHS;

EID: 77950404143     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1342250.1342273     Document Type: Conference Paper
Times cited : (44)

References (32)
  • 1
    • 0342903140 scopus 로고    scopus 로고
    • Representing animations by principal components
    • ALEXA, M., AND MÜLLER,W. 2000. Representing animations by principal components. Comput. Graph. Forum 19, 3, 411-418.
    • (2000) Comput. Graph. Forum , vol.19 , Issue.3 , pp. 411-418
    • Alexa, M.1    Müller, W.2
  • 6
    • 29244442607 scopus 로고    scopus 로고
    • Pose-independent simplification of articulated meshes
    • ACM Press
    • DECORO, C., AND RUSINKIEWICZ, S. 2005. Pose-independent simplification of articulated meshes. In SI3D '05, ACM Press, 17-24.
    • (2005) SI3D '05 , pp. 17-24
    • DeCoro, C.1    Rusinkiewicz, S.2
  • 7
    • 29244480636 scopus 로고    scopus 로고
    • Geopostors: A real-time geometry / impostor crowd rendering system
    • ACM Press
    • DOBBYN, S., HAMILL, J., O'CONOR, K., AND O'SULLIVAN, C. 2005. Geopostors: a real-time geometry / impostor crowd rendering system. In SI3D '05, ACM Press, 95-102.
    • (2005) SI3D '05 , pp. 95-102
    • Dobbyn, S.1    Hamill, J.2    O'Conor, K.3    O'Sullivan, C.4
  • 9
    • 57349097201 scopus 로고    scopus 로고
    • NVIDIA Direct3D SDK 10 Code Samples
    • DUDASH, B., 2007. Skinned instancing. NVIDIA Direct3D SDK 10 Code Samples.
    • (2007) Skinned Instancing
    • Dudash, B.1
  • 27
    • 33745296680 scopus 로고    scopus 로고
    • Survey of real-time rendering techniques for crowds
    • RYDER, G., AND DAY, A. M. 2005. Survey of real-time rendering techniques for crowds. Computer Graphics Forum 24, 2, 203-215.
    • (2005) Computer Graphics Forum , vol.24 , Issue.2 , pp. 203-215
    • Ryder, G.1    Day, A.M.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.