-
1
-
-
0033904230
-
Real-time display of virtual humans: Levels of details and impostors
-
AUBEL, A., BOULIC, R., AND THALMANN, D. 2000. Real-time display of virtual humans: Levels of details and impostors. IEEE Transactions on Circuits and Systems for Video Technology 10, 2, 207-217.
-
(2000)
IEEE Transactions on Circuits and Systems for Video Technology
, vol.10
, Issue.2
, pp. 207-217
-
-
Aubel, A.1
Boulic, R.2
Thalmann, D.3
-
3
-
-
29244455865
-
A case study of a virtual audience in a reconstruction of an ancient roman odeon in aphrodisias
-
DE HERAS CIECHOMSKI, P., ULICNY, B., CETRE, R., AND THALMANN, D. 2004. A case study of a virtual audience in a reconstruction of an ancient roman odeon in aphrodisias. The 5th International Symposium on Virtual Reality, Archaeology and Cultural Heirtage (VAST).
-
(2004)
The 5th International Symposium on Virtual Reality, Archaeology and Cultural Heirtage (VAST)
-
-
De Heras Ciechomski, P.1
Ulicny, B.2
Cetre, R.3
Thalmann, D.4
-
5
-
-
0035551774
-
Real-time shadows for animated crowds in virtual cities
-
LOSCOS, C., TECCHIA, F., AND CHRYSANTHOU, Y. 2001. Real-time shadows for animated crowds in virtual cities. Proceedings of the ACM symposium on Virtual reality software and technology, 85-92.
-
(2001)
Proceedings of the ACM Symposium on Virtual Reality Software and Technology
, pp. 85-92
-
-
Loscos, C.1
Tecchia, F.2
Chrysanthou, Y.3
-
6
-
-
77958009113
-
Level of detail for 3d computer graphics
-
LUEBKE, D., WATSON, B., COHEN, J., REDDY, M., AND VARSHNEY, A. 2002. Level of detail for 3d computer graphics. Elsevier Science Inc.
-
(2002)
Elsevier Science Inc.
-
-
Luebke, D.1
Watson, B.2
Cohen, J.3
Reddy, M.4
Varshney, A.5
-
7
-
-
0035302404
-
A hierarchical model for real time simulation of virtual human crowds
-
MUSSE, S. R., AND THALMANN, D. 2001. A hierarchical model for real time simulation of virtual human crowds. IEEE Transactions on Visualization and Computer Graphics 7, 2 (April-June), 152-164.
-
(2001)
IEEE Transactions on Visualization and Computer Graphics
, vol.7
, Issue.2 APRIL-JUNE
, pp. 152-164
-
-
Musse, S.R.1
Thalmann, D.2
-
8
-
-
0036915099
-
Levels of detail for crowds and groups
-
O'SULLIVAN, C., CASSELL, J., VILHJÁLMSSON, H., DINGLIANA, J., DOBBYN, S., MCNAMEE, B., PETERS, C., AND GIANG, T. 2002. Levels of detail for crowds and groups. Computer Graphics Forum 21, 4.
-
(2002)
Computer Graphics Forum
, vol.21
, Issue.4
-
-
O'Sullivan, C.1
Cassell, J.2
Vilhjálmsson, H.3
Dingliana, J.4
Dobbyn, S.5
Mcnamee, B.6
Peters, C.7
Giang, T.8
-
9
-
-
84861296335
-
-
SGI. Nv_fragment_programs. http://oss.sgi.com/projects/ogl-sample/ registry/ARB/fragment_program.txt.
-
Nv_fragment_programs
-
-
-
10
-
-
84861299490
-
-
SGI. Nv_register_combiners. http://oss.sgi.com/projects/ogl-sample/ registry/NV/register_combiners.txt.
-
Nv_register_combiners
-
-
-
11
-
-
84861291264
-
-
SGI. Nv_vertex_programs. http://oss.sgi.com/projects/ogl-sample/registry/ ARB/vertex_program.txt.
-
Nv_vertex_programs
-
-
-
12
-
-
29244433578
-
Performance opengl: Platform-independent techniques
-
SHREINER, D., KUEHNE, B., TRUE, T., AND GRANTHAM, B. 2004. Performance opengl: Platform-independent techniques. In SIGGRAPH'04 Course.
-
(2004)
SIGGRAPH'04 Course
-
-
Shreiner, D.1
Kuehne, B.2
True, T.3
Grantham, B.4
-
14
-
-
0036500771
-
Image based crowd rendering
-
TECCHIA, F., LOSCOS, C., AND CHRYSANTHOU, Y. 2002. Image based crowd rendering. IEEE Computer Graphics and Applications 22 (March/April).
-
(2002)
IEEE Computer Graphics and Applications
, vol.22
, Issue.MARCH-APRIL
-
-
Tecchia, F.1
Loscos, C.2
Chrysanthou, Y.3
-
15
-
-
0036919834
-
Visualizing crowds in real-time
-
TECCHIA, F., LOSCOS, C., AND CHRYSANTHOU, Y. 2002. Visualizing crowds in real-time. Computer Graphics Forum 21 (December).
-
(2002)
Computer Graphics Forum
, vol.21
, Issue.DECEMBER
-
-
Tecchia, F.1
Loscos, C.2
Chrysanthou, Y.3
|