-
1
-
-
85053401979
-
-
3ds max, 2004. http://www.discreet.com/3dsmax
-
(2004)
-
-
-
3
-
-
0031605777
-
Don't click, paint! Using toggle maps to manipulate sets of toggle switches
-
BAUDISCH P.: Don't click, paint! Using toggle maps to manipulate sets of toggle switches. In Proc. UIST '98 (1998), pp. 65-66
-
(1998)
Proc. UIST '98
, pp. 65-66
-
-
Baudisch, P.1
-
4
-
-
85053434361
-
-
Bones Pro 3, 2004
-
Bones Pro 3, 2004. http://www.digimation.com
-
-
-
-
5
-
-
85053392833
-
-
Character Studio, 2004
-
Character Studio, 2004. http://www.discreet.com/products/cs
-
-
-
-
6
-
-
85053371677
-
-
Gamebryo, game engine, 2004
-
Gamebryo, game engine, 2004. http://www.ndl.com
-
-
-
-
7
-
-
0025474304
-
Direct WYSIWYG painting and texturing on 3D shapes
-
HANRAHAN P., HAEBERLI P. E.: Direct WYSIWYG painting and texturing on 3D shapes. In Proc. SIGGRAPH '90 (1990), pp. 215-223
-
(1990)
Proc. SIGGRAPH '90
, pp. 215-223
-
-
Hanrahan, P.1
Haeberli, P.E.2
-
8
-
-
35949007691
-
Social force model for pedestrian dynamics
-
HELBING D., MOLNAR P.: Social force model for pedestrian dynamics. Phys. Rev. E 51 (1995), 4282-4286
-
(1995)
Phys. Rev. e
, vol.51
, pp. 4282-4286
-
-
Helbing, D.1
Molnar, P.2
-
9
-
-
77953847693
-
Drawing strokes directly on 3D models
-
KALNINS R. D., MARKOSIAN L., MEIER B. J., KOWALSKI M. A., LEE J. C., DAVIDSON P. L., WEBB M., HUGHES J. F., FINKELSTEIN A.: Drawing strokes directly on 3D models. In Proc. SIGGRAPH'02 (2002), pp. 755-762
-
(2002)
Proc. SIGGRAPH'02
, pp. 755-762
-
-
Kalnins, R.D.1
Markosian, L.2
Meier, B.J.3
Kowalski, M.A.4
Lee, J.C.5
Davidson, P.L.6
Webb, M.7
Hughes, J.F.8
Finkelstein, A.9
-
10
-
-
29244474999
-
Over my dead, polygonal body
-
(May)
-
LANDER J.: Over my dead, polygonal body. Game Developer Magazine (May 1999), 1-4
-
(1999)
Game Developer Magazine
, pp. 1-4
-
-
Lander, J.1
-
12
-
-
85053401791
-
-
B. Ulicny, P. de Heras Ciechomski &D. Thalmann / Crowdbrush: Interactive Authoring of Real-time Crowd Scenes
-
Maya, 2004. http://www.alias.com/maya. B. Ulicny, P. de Heras Ciechomski &D. Thalmann / Crowdbrush: Interactive Authoring of Real-time Crowd Scenes
-
(2004)
-
-
-
14
-
-
85053402283
-
-
OpenSceneGraph, 2004. http://www.openscenegraph.org
-
(2004)
-
-
-
17
-
-
85053420724
-
-
game homepage
-
Quake, game homepage, 1996. http://www.idsoftware.com/games/quake/quake
-
(1996)
-
-
-
18
-
-
0023379184
-
Flocks, herds, and schools: A distributed behavioral model
-
REYNOLDS C. W.: Flocks, herds, and schools: A distributed behavioral model. In Proc. SIGGRAPH '87 (1987), pp. 25-34
-
(1987)
Proc. SIGGRAPH '87
, pp. 25-34
-
-
Reynolds, C.W.1
-
19
-
-
0012173001
-
Interaction with groups of autonomous characters
-
REYNOLDS C. W.: Interaction with groups of autonomous characters. In Proc. Game Developpers Conference '00 (2000), pp. 449-460
-
(2000)
Proc. Game Developpers Conference '00
, pp. 449-460
-
-
Reynolds, C.W.1
-
20
-
-
85053417125
-
-
RenderWare Studio, game development platform, 2004
-
RenderWare Studio, game development platform, 2004. http://www.renderware.com/renderwarestudio.html
-
-
-
-
21
-
-
84976841434
-
Adjustable tools: An object-oriented interaction metaphor
-
SALESIN D., BARZEL R.: Adjustable tools: An object-oriented interaction metaphor. ACM Transactions on Graphics 12, 1 (1993), 103-107
-
(1993)
ACM Transactions on Graphics
, vol.12
, Issue.1
, pp. 103-107
-
-
Salesin, D.1
Barzel, R.2
-
22
-
-
85053376025
-
-
Softimage XSI Behavior
-
Softimage XSI Behavior, 2004. http://www.softimage.com/products/behavior
-
(2004)
-
-
-
24
-
-
0036500771
-
Image-based crowd rendering
-
March-April
-
TECCHIA F., LOSCOS C., CHRYSANTHOU Y.: Image-based crowd rendering. IEEE Computer Graphics and Applications 22, 2 (March-April 2002), 36-43
-
(2002)
IEEE Computer Graphics and Applications
, vol.22
, Issue.2
, pp. 36-43
-
-
Tecchia, F.1
Loscos, C.2
Chrysanthou, Y.3
-
25
-
-
85027697658
-
VelvetPath-layout design system with sketch and paint manipulations
-
TOBITA H.: VelvetPath-layout design system with sketch and paint manipulations. In Proc. Eurographics '03 Short Presentations (2003)
-
(2003)
Proc. Eurographics '03 Short Presentations
-
-
Tobita, H.1
-
26
-
-
0036915589
-
Towards interactive real-time crowd behavior simulation
-
Dec
-
ULICNY B., THALMANN D.: Towards interactive real-time crowd behavior simulation. Computer Graphics Forum 21, 4 (Dec. 2002), 767-775
-
(2002)
Computer Graphics Forum
, vol.21
, Issue.4
, pp. 767-775
-
-
Ulicny, B.1
Thalmann, D.2
-
28
-
-
0346699866
-
Multi-resolution rendering of complex animated scenes
-
(Proc. Eurographics' 02)
-
WAND M., STRASSER W.: Multi-resolution rendering of complex animated scenes. Computer Graphics Forum 21, 3 (2002). (Proc. Eurographics' 02)
-
(2002)
Computer Graphics Forum
, vol.21
, Issue.3
-
-
Wand, M.1
Strasser, W.2
-
29
-
-
0141615922
-
Advanced design for a realistic virtual brush
-
(Proc. Eurographics'03)
-
XU S., LAU F. C. M., TANG F., PAN Y.: Advanced design for a realistic virtual brush. Computer Graphics Forum 22, 3 (2003), 533-542. (Proc. Eurographics'03)
-
(2003)
Computer Graphics Forum
, vol.22
, Issue.3
, pp. 533-542
-
-
Xu, S.1
Lau, F.C.M.2
Tang, F.3
Pan, Y.4
|