메뉴 건너뛰기




Volumn , Issue , 2009, Pages 121-127

Dynamic solid textures for real-time coherent stylization

Author keywords

Infinite zoom; Non photorealistic rendering; Real time rendering; Stylization; Temporal coherence

Indexed keywords

3D MOTION; 3D SCENES; 3D SURFACE; 3D TEXTURES; DYNAMIC SCENES; DYNAMIC TEXTURES; FAST MECHANISMS; NON-PHOTOREALISTIC RENDERING; PARAMETERIZATIONS; REAL-TIME RENDERING; RENDERING ENGINE; RENDERING METHODS; RENDERING PIPELINES; SCREEN SPACE; SOLID TEXTURE; TEMPORAL COHERENCE; TEXTURE ELEMENTS; TEXTURE-BASED METHODS;

EID: 77950393254     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1507149.1507169     Document Type: Conference Paper
Times cited : (27)

References (26)
  • 1
    • 33745945067 scopus 로고    scopus 로고
    • Interactive watercolor rendering with temporal coherence and abstraction
    • BOUSSEAU, A., KAPLAN, M., THOLLOT, J., AND SILLION, F. 2006. Interactive watercolor rendering with temporal coherence and abstraction. In NPAR 2006, 141-149.
    • (2006) NPAR 2006 , pp. 141-149
    • Bousseau, A.1    Kaplan, M.2    Thollot, J.3    Sillion, F.4
  • 4
    • 33745960568 scopus 로고    scopus 로고
    • Real-time pen-and-ink illustration of landscapes
    • COCONU, L., DEUSSEN, O., AND HEGE, H.-C. 2006. Real-time pen-and-ink illustration of landscapes. In NPAR 2006, 27-35.
    • (2006) NPAR 2006 , pp. 27-35
    • Coconu, L.1    Deussen, O.2    Hege, H.-C.3
  • 7
    • 0001885270 scopus 로고    scopus 로고
    • Decoupling strokes and high-level attributes for interactive traditional drawing
    • DURAND, F., OSTROMOUKHOV, V., MILLER, M., DURANLEAU , F., AND DORSEY, J. 2001. Decoupling strokes and high-level attributes for interactive traditional drawing. In EGSR 2001, 71-82.
    • (2001) EGSR 2001 , pp. 71-82
    • Durand, F.1    Ostromoukhov, V.2    Miller, M.3    Duranleau, F.4    Dorsey, J.5
  • 12
  • 16
    • 0034592444 scopus 로고    scopus 로고
    • Stylized rendering techniques for scalable real-time 3d animation
    • LAKE, A., MARSHALL, C., HARRIS, M., AND BLACKSTEIN, M. 2000. Stylized rendering techniques for scalable real-time 3d animation. In NPAR 2000, 13-20.
    • (2000) NPAR 2000 , pp. 13-20
    • Lake, A.1    Marshall, C.2    Harris, M.3    Blackstein, M.4
  • 17
    • 0030416733 scopus 로고    scopus 로고
    • Painterly rendering for animation
    • MEIER, B. J. 1996. Painterly rendering for animation. In ACM SIGGRAPH 96, 477-484.
    • (1996) ACM SIGGRAPH , vol.96 , pp. 477-484
    • Meier, B.J.1
  • 19
    • 33750910885 scopus 로고    scopus 로고
    • Modified noise for evaluation on graphics hardware
    • OLANO, M. 2005. Modified noise for evaluation on graphics hardware. In Graphics hardware, 105-110.
    • (2005) Graphics Hardware , pp. 105-110
    • Olano, M.1
  • 25
    • 70450167331 scopus 로고    scopus 로고
    • Dynamic point distribution for stroke-based rendering
    • VANDERHAEGHE, D., BARLA, P., THOLLOT, J., AND SILLION, F. 2007. Dynamic point distribution for stroke-based rendering. In EGSR 2007, 139-146.
    • (2007) EGSR 2007 , pp. 139-146
    • Vanderhaeghe, D.1    Barla, P.2    Thollot, J.3    Sillion, F.4
  • 26
    • 12844254289 scopus 로고    scopus 로고
    • Feature matching and deformation for texture synthesis
    • WU, Q., AND YU, Y. 2004. Feature matching and deformation for texture synthesis. ACM TOG (proc. of ACM SIGGRAPH 2004) 23, 3, 364-367.
    • (2004) ACM TOG (Proc. of ACM SIGGRAPH 2004) , vol.23 , Issue.3 , pp. 364-367
    • Wu, Q.1    Yu, Y.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.