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Volumn 23, Issue 4, 2003, Pages 62-68

Real-time animated stippling

Author keywords

[No Author keywords available]

Indexed keywords

COHERENT LIGHT; LIGHTING; OBJECT RECOGNITION; THREE DIMENSIONAL COMPUTER GRAPHICS; TWO DIMENSIONAL;

EID: 0041347892     PISSN: 02721716     EISSN: None     Source Type: Journal    
DOI: 10.1109/MCG.2003.1210866     Document Type: Article
Times cited : (33)

References (11)
  • 1
    • 0342468784 scopus 로고    scopus 로고
    • Floating points: A method for computing stipple drawings
    • O. Deussen et al., "Floating points: A Method for Computing Stipple Drawings," Computer Graphics Forum, vol. 19, no. 3, 2000, pp. 40-51, http://www.eg.org/EG/CGF/volume19/issue3.
    • (2000) Computer Graphics Forum , vol.19 , Issue.3 , pp. 40-51
    • Deussen, O.1
  • 3
    • 0035699179 scopus 로고    scopus 로고
    • View-dependent particles for interactive nonphotorealistic rendering
    • June
    • D. Cornish, A. Rowan, and D. Luebke, "View-Dependent Particles for Interactive Nonphotorealistic Rendering," Graphics Interface, June 2001, pp. 151-158, http://www.graphicsinterface.org/proceedings/2001/158/.
    • (2001) Graphics Interface , pp. 151-158
    • Cornish, D.1    Rowan, A.2    Luebke, D.3
  • 6
    • 0030383840 scopus 로고    scopus 로고
    • Progressive meshes
    • ACM Press
    • H. Hoppe, "Progressive Meshes," Proc. Siggraph 96, ACM Press, 1996 pp. 99-108, http://doi.acm.org/10.1145/237170.237216.
    • (1996) Proc. Siggraph 96 , pp. 99-108
    • Hoppe, H.1
  • 7
    • 0035336812 scopus 로고    scopus 로고
    • Developer's survey of polygonal simplification algorithms
    • May/June
    • D. Luebke, "Developer's Survey of Polygonal Simplification Algorithms," IEEE Computer Graphics and Applications, vol. 21, no. 3, May/June, 2001, pp. 24-35.
    • (2001) IEEE Computer Graphics and Applications , vol.21 , Issue.3 , pp. 24-35
    • Luebke, D.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.