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Volumn 2005, Issue , 2005, Pages 105-110

Modified noise for evaluation on graphics hardware

Author keywords

[No Author keywords available]

Indexed keywords

ALGORITHMS; COMPUTATION THEORY; COMPUTER AIDED SOFTWARE ENGINEERING; COMPUTER GRAPHICS; SPURIOUS SIGNAL NOISE;

EID: 33750910885     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1071866.1071883     Document Type: Conference Paper
Times cited : (27)

References (21)
  • 1
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    • (1986) SIAM Journal on Computing , vol.15 , Issue.2 , pp. 364-383
    • Blum, L.1    Blum, M.2    Shub, M.3
  • 2
    • 33750897689 scopus 로고
    • Serial correlation in the generation of pseudo-random numbers
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    • [Cov60] COVEYOU R. R.: Serial correlation in the generation of pseudo-random numbers. J. ACM 7, 1 (1960), 72-74.
    • (1960) J. ACM , vol.7 , Issue.1 , pp. 72-74
    • Coveyou, R.R.1
  • 4
    • 33750926064 scopus 로고    scopus 로고
    • Implementing improved perlin noise
    • [Gre05] GREENS, Pharr M., (Ed.). Addison-Wesley, ch. 26
    • [Gre05] GREENS.: Implementing improved perlin noise. In GPU Gems 2, Pharr M., (Ed.). Addison-Wesley, 2005, ch. 26.
    • (2005) GPU Gems , vol.2
  • 6
    • 0034766720 scopus 로고    scopus 로고
    • Perlin noise pixel shaders
    • [Har01] (Los Angeles, CA, August). Akeley K., Neumann U., (Eds.), SIGGRAPH/EUROGRAPHICS, ACM, New York
    • [Har01] HART J. C.: Perlin noise pixel shaders. In Graphics Hardware 2001 (Los Angeles, CA, August 2001), Akeley K., Neumann U., (Eds.), SIGGRAPH/EUROGRAPHICS, ACM, New York, pp. 87-94.
    • (2001) Graphics Hardware 2001 , pp. 87-94
    • Hart, J.C.1
  • 11
    • 0001243365 scopus 로고
    • Quasi-Monte Carlo integration
    • [MC95]
    • [MC95] MOROKOEF W. J., CAFLISCH R. E.: Quasi-Monte Carlo integration. J. Comp. Phys. 122 (1995), 218-230.
    • (1995) J. Comp. Phys. , vol.122 , pp. 218-230
    • Morokoef, W.J.1    Caflisch, R.E.2
  • 12
    • 33750904590 scopus 로고    scopus 로고
    • Lord of the rings
    • [New01] NEW LINE CINEMA
    • [New01] NEW LINE CINEMA: Lord of the rings. Motion Picture, 2001.
    • (2001) Motion Picture
  • 16
    • 33750926064 scopus 로고    scopus 로고
    • Implementing improved perlin noise
    • [Per04], Fernando R., (Ed.). Addison-Wesley, ch. 5
    • [Per04] PERLIN K.: Implementing improved perlin noise. In GPU Gems, Fernando R., (Ed.). Addison-Wesley, 2004, ch. 5.
    • (2004) GPU Gems
    • Perlin, K.1
  • 17
    • 33750902936 scopus 로고
    • Toy story
    • [Pix95] PIXAR/DISNEY
    • [Pix95] PIXAR/DISNEY: Toy story. Motion Picture, 1995.
    • (1995) Motion Picture
  • 19
    • 85002668803 scopus 로고
    • Spot noise - Texture synthesis for data visualization
    • [vW91] (July), Sederberg T. W., (Ed.). ISBN 0-201-56291-X
    • [vW91] VAN WIJK J.: Spot noise - texture synthesis for data visualization. In Computer Graphics (Proceedings of ACM SIGGRAPH 91) (July 1991), Sederberg T. W., (Ed.), pp. 309-318. ISBN 0-201-56291-X.
    • (1991) Computer Graphics (Proceedings of ACM SIGGRAPH 91) , pp. 309-318
    • Van Wijk, J.1
  • 20
    • 78651265174 scopus 로고    scopus 로고
    • Tile-based texture mapping on graphics hardware
    • [Wei04] (August), Akenine-Mol̈ler T., McCool M., (Eds.), Eurographics/ACM SIGGRAPH, ACM Press
    • [Wei04] WEI L.-Y.: Tile-based texture mapping on graphics hardware. In Graphics Hardware (August 2004), Akenine-Mol̈ler T., McCool M., (Eds.), Eurographics/ACM SIGGRAPH, ACM Press.
    • (2004) Graphics Hardware
    • Wei, L.-Y.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.