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Volumn 22, Issue 1, 2010, Pages 57-69

Digital immersive virtual environments and instructional computing

Author keywords

Instructional computing; Transformed social interactions; Virtual reality

Indexed keywords


EID: 77949539773     PISSN: 1040726X     EISSN: 1573336X     Source Type: Journal    
DOI: 10.1007/s10648-010-9120-0     Document Type: Review
Times cited : (9)

References (19)
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    • Transformed social interaction, augmented gaze, and social influence in immersive virtual environments
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  • 6
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    • The use of immersive virtual reality in the learning sciences: Digital transformations of teachers, students, and social context
    • Bailenson, J. N., Yee, N., Blascovich, J., Beall, A. C., Lundblad, N., & Jin, M. (2008). The use of immersive virtual reality in the learning sciences: Digital transformations of teachers, students, and social context. The Journal of the Learning Sciences, 17, 102-141.
    • (2008) The Journal of the Learning Sciences , vol.17 , pp. 102-141
    • Bailenson, J.N.1    Yee, N.2    Blascovich, J.3    Beall, A.C.4    Lundblad, N.5    Jin, M.6
  • 9
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    • Making learning a part of life-beyond the 'gift-wrapping' approach of technology
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  • 10
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    • The responses of people to virtual humans in an immersive virtual environments
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    • Garau, M.1    Slaterm, P.D.2    Razzeque, S.3
  • 13
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  • 14
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    • Male-female gaze in same sex and mixed sex dyads: Gender-linked differences in mutual influence
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  • 16
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    • Exploring activity theory as a tool for evaluating interactivity and learning in virtual environments for children
    • Roussou, M., Oliver, M., & Slater, M. (2008). Exploring activity theory as a tool for evaluating interactivity and learning in virtual environments for children. Cognition, Technology & Work, 10, 141-153.
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    • Roussou, M.1    Oliver, M.2    Slater, M.3
  • 18
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    • Understanding animate agents: Distinct roles for the social network and mirror system
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.