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Volumn , Issue , 2009, Pages

Realistic human body movement for emotional expressiveness

Author keywords

[No Author keywords available]

Indexed keywords

BODY MOTIONS; DATA-DRIVEN ANIMATION; HUMAN BODIES; HUMAN BODY MOTION; HUMAN BODY MOVEMENT; HUMAN MOTION SIMULATION; PHYSICAL PRINCIPLES; PHYSICS-BASED; PROCEDURAL ANIMATION; VIRTUAL HUMANS;

EID: 77049108479     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1667239.1667259     Document Type: Conference Paper
Times cited : (5)

References (12)
  • 1
    • 77049087848 scopus 로고    scopus 로고
    • Active Learning for Real-time Motion Controllers, Cooper, S. Hertzmann, A. Popović, Z. ACM Transactions on Graphics 26(3) (SIGGRAPH 2007)
    • Active Learning for Real-time Motion Controllers, Cooper, S. Hertzmann, A. Popović, Z. ACM Transactions on Graphics 26(3) (SIGGRAPH 2007)
  • 2
    • 77049103414 scopus 로고    scopus 로고
    • Learning Physics-Based Motion Style with Nonlinear Inverse Optimization, C. K. Liu, A. Hertzmann, Z. Popović. ACM Trans. on Graphics (Proc. SIGGRAPH 2005)
    • Learning Physics-Based Motion Style with Nonlinear Inverse Optimization, C. K. Liu, A. Hertzmann, Z. Popović. ACM Trans. on Graphics (Proc. SIGGRAPH 2005)
  • 3
    • 77049115025 scopus 로고    scopus 로고
    • Style-Based Inverse Kinematics, K. Grochow, S. L. Martin, A. Hertzmann, Z. Popović. ACM Trans. on Graphics (Proc. SIGGRAPH 2004)
    • Style-Based Inverse Kinematics, K. Grochow, S. L. Martin, A. Hertzmann, Z. Popović. ACM Trans. on Graphics (Proc. SIGGRAPH 2004)
  • 4
    • 77049114104 scopus 로고    scopus 로고
    • Real Time Responsive Animation with Personality, K Perlin - IEEE Trans on Visualization and Comp. Graphics, 1995
    • Real Time Responsive Animation with Personality, K Perlin - IEEE Trans on Visualization and Comp. Graphics, 1995
  • 6
    • 77049115874 scopus 로고    scopus 로고
    • Building Virtual Actors Who Can Really Act, K. Perlin. Virtual Storytelling, LNCS, 2003.
    • Building Virtual Actors Who Can Really Act, K. Perlin. Virtual Storytelling, LNCS, 2003.
  • 7
    • 0036469975 scopus 로고    scopus 로고
    • Better acting in computer games: the use of procedural methods. K. Perlin, Computers and Graphics 26(1), 2002
    • Better acting in computer games: the use of procedural methods. K. Perlin, Computers and Graphics 26(1), 2002
  • 8
    • 77049090895 scopus 로고    scopus 로고
    • Autonomous Digital Actors, K. Perlin and G. Seidman. Motion in Games, 2008
    • Autonomous Digital Actors, K. Perlin and G. Seidman. Motion in Games, 2008
  • 9
    • 57649103953 scopus 로고    scopus 로고
    • Clone Attack! Perception of Crowd Variety. Rachel McDonnell, Micheal Larkin, Simon Dobbyn, Steven Collins and Carol O'Sullivan, ACM Trans. on Graphics (SIGGRAPH 2008), 27, (3) (2008)
    • Clone Attack! Perception of Crowd Variety. Rachel McDonnell, Micheal Larkin, Simon Dobbyn, Steven Collins and Carol O'Sullivan, ACM Trans. on Graphics (SIGGRAPH 2008), 27, (3) (2008)
  • 10
    • 60349087158 scopus 로고    scopus 로고
    • Evaluating the Effect of Motion and Body Shape on the Perceived Sex of Virtual Characters. R. McDonnell, S. Joerg, J. K. Hodgins, F. Newell, and C. O'Sullivan, ACM Trans. on Applied Perception, 5, (4) (2008)
    • Evaluating the Effect of Motion and Body Shape on the Perceived Sex of Virtual Characters. R. McDonnell, S. Joerg, J. K. Hodgins, F. Newell, and C. O'Sullivan, ACM Trans. on Applied Perception, 5, (4) (2008)
  • 11
    • 63449137502 scopus 로고    scopus 로고
    • Evaluating the emotional content of human motions on real and virtual characters. R. McDonnell, S. Joerg, J. McHugh, F. Newell and C.O'Sullivan, ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualization (APGV'08), pp67-74 (2008)
    • Evaluating the emotional content of human motions on real and virtual characters. R. McDonnell, S. Joerg, J. McHugh, F. Newell and C.O'Sullivan, ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualization (APGV'08), pp67-74 (2008)
  • 12
    • 77049119542 scopus 로고    scopus 로고
    • Smooth Movers: Perceptually Guided Human Motion Simulation. R. McDonnell, F. Newell and C. O'Sullivan. Eurographics/ACM SIGGRAPH Symposium on Computer Animation (SCA'07). pp259-269, (2007)
    • Smooth Movers: Perceptually Guided Human Motion Simulation. R. McDonnell, F. Newell and C. O'Sullivan. Eurographics/ACM SIGGRAPH Symposium on Computer Animation (SCA'07). pp259-269, (2007)


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.