-
1
-
-
34547556576
-
From tree house to barracks: The social life of guilds in world of warcraft
-
Williams, D., Ducheneaut, N., Xiong, L., Zhang, Y., Yee, N., Nickell, E.: From Tree House to Barracks: The Social Life of Guilds in World of Warcraft. Games and Culture 1, 338-361 (2006)
-
(2006)
Games and Culture
, vol.1
, pp. 338-361
-
-
Williams, D.1
Ducheneaut, N.2
Xiong, L.3
Zhang, Y.4
Yee, N.5
Nickell, E.6
-
2
-
-
76649085384
-
-
Blizzard Entertainment, http://www.blizzard.com/press/060228.shtml
-
-
-
-
3
-
-
34547595997
-
Building an MMO with mass appeal: A look at gameplay in world of warcraft
-
Ducheneaut, N., Yee, N., Nickell, E., Moore, R.J.: Building an MMO with Mass Appeal: A Look at Gameplay in World of Warcraft. Games and Culture 1, 281-317 (2006)
-
(2006)
Games and Culture
, vol.1
, pp. 281-317
-
-
Ducheneaut, N.1
Yee, N.2
Nickell, E.3
Moore, R.J.4
-
5
-
-
34548230519
-
Social interactions in massively multiplayer online role-playing gamers
-
Cole, H., Griffiths, M.: Social Interactions in Massively Multiplayer Online Role-Playing Gamers. CyberPsychology & Behavior (2007)
-
(2007)
CyberPsychology & Behavior
-
-
Cole, H.1
Griffiths, M.2
-
6
-
-
84993099127
-
More than just 'XP': Learning social skills in massively multiplayer online games
-
Ducheneaut, N., Moore, R.J.: More than just 'XP': Learning social skills in massively multiplayer online games. Interactive Technology and Smart Education 2, 89-100 (2005)
-
(2005)
Interactive Technology and Smart Education
, vol.2
, pp. 89-100
-
-
Ducheneaut, N.1
Moore, R.J.2
-
7
-
-
76649108425
-
Project massive: A study of online gaming communities
-
Ducheneaut, N., Yee, N., Nickell, E., Moore, R.J. (eds.)
-
Seay, A.F., Jerome, W.J., Lee, K.S., Kraut, R.E.: Project Massive: A study of online gaming communities. In: Ducheneaut, N., Yee, N., Nickell, E., Moore, R.J. (eds.) Building an MMO with Mass Appeal. Games and Culture, 1(4), 281-317 (2006)
-
(2006)
Building An MMO with Mass Appeal. Games and Culture
, vol.1
, Issue.4
, pp. 281-317
-
-
Seay, A.F.1
Jerome, W.J.2
Lee, K.S.3
Kraut, R.E.4
-
8
-
-
21644460203
-
CSCW at play: There' as collaborative virtual environment
-
ACM, New York
-
Brown, B., Bell, M.: CSCW at play: 'There' as collaborative virtual environment. In: Proceedings of CSCW 2004, pp. 350-359. ACM, New York (2004)
-
(2004)
Proceedings of CSCW 2004
, pp. 350-359
-
-
Brown, B.1
Bell, M.2
-
9
-
-
61049119179
-
Guest editors' introduction
-
Krzywinska, T., Lowood, H.: Guest Editors' Introduction. Games and Culture 1(4), 279-280 (2006)
-
(2006)
Games and Culture
, vol.1
, Issue.4
, pp. 279-280
-
-
Krzywinska, T.1
Lowood, H.2
-
10
-
-
22944467731
-
Gender differences in Taiwan high school students' computer game playing
-
Chou, C., Tsai, M.J.: Gender differences in Taiwan high school students' computer game playing. Computers in Human Behavior (2004)
-
(2004)
Computers in Human Behavior
-
-
Chou, C.1
Tsai, M.J.2
-
11
-
-
13444283772
-
Deviance on the internet: A labeling game
-
Denegri, J., Taylor, J.: Deviance on the Internet: A Labeling Game. Social Science Computer Review 23(1), 93-107 (2005)
-
(2005)
Social Science Computer Review
, vol.23
, Issue.1
, pp. 93-107
-
-
Denegri, J.1
Taylor, J.2
-
12
-
-
14044268717
-
Multiple determinants of life quality: The roles of Internet activities use of new media, social support, and leisure activities
-
Leung, L., Lee, P.S.N.: Multiple determinants of life quality: The roles of Internet activities use of new media, social support, and leisure activities. Telematics and Informatics 22(3), 161-180 (2005)
-
(2005)
Telematics and Informatics
, vol.22
, Issue.3
, pp. 161-180
-
-
Leung, L.1
Lee, P.S.N.2
-
13
-
-
46849121071
-
Problems with the Concept of Video Games "addiction": Some Case Study Examples
-
Wood, R.: Problems with the Concept of Video Game "Addiction": Some Case Study Examples. International Journal of Mental Health Addiction (2007)
-
(2007)
International Journal of Mental Health Addiction
-
-
Wood, R.1
-
14
-
-
0035688432
-
The functions of internet use and their social and psychological consequences
-
Weisser, E.B.: The functions of internet use and their social and psychological consequences. CyberPsychology and Behavior 4, 723-743 (2001)
-
(2001)
CyberPsychology and Behavior
, vol.4
, pp. 723-743
-
-
Weisser, E.B.1
-
15
-
-
33846088397
-
Technological addictions
-
Charlton J.P. Danforth I.D.W.: Distinguishing addiction and high engagement in the context of online game playing
-
Griffiths, M.: Technological addictions; Charlton, J.P., Danforth, I.D.W.: Distinguishing addiction and high engagement in the context of online game playing. Computers in Human Behavior 23(3), 1531-1548 (2007)
-
(2007)
Computers in Human Behavior
, vol.23
, Issue.3
, pp. 1531-1548
-
-
Griffiths, M.1
-
16
-
-
0032172155
-
Internet paradox: A social technology that reduces social involvement and psychological wellbeing?
-
Kraut, R., Lundmark, V., Patterson, M., Kiesler, S., Mukopadhyay, T., Scherlis, W.: Internet paradox: A social technology that reduces social involvement and psychological wellbeing? American Psychologist 53(9), 1017-1031 (1998)
-
(1998)
American Psychologist
, vol.53
, Issue.9
, pp. 1017-1031
-
-
Kraut, R.1
Lundmark, V.2
Patterson, M.3
Kiesler, S.4
Mukopadhyay, T.5
Scherlis, W.6
-
17
-
-
76649131949
-
Internet addiction: Does it really exist
-
Chou C., Condron, L., Belland, J.C.: A Review of Research on Internet Addiction
-
Griffiths, M.: Internet addiction: Does it really exist; Chou, C., Condron, L., Belland, J.C.: A Review of Research on Internet Addiction. Educational Psychology Review 17(4) (2005)
-
(2005)
Educational Psychology Review
, vol.17
, Issue.4
-
-
Griffiths, M.1
-
20
-
-
76649087837
-
Internet addiction: The emergence of a new clinical disorder
-
Chou C., Condron, L., Belland, J.C.: A Review of the Research on Internet Addiction
-
Young, K.: Internet addiction: The emergence of a new clinical disorder; Chou, C., Condron, L., Belland, J.C.: A Review of the Research on Internet Addiction. Educational Psychology Review 17(4) (2005)
-
(2005)
Educational Psychology Review
, vol.17
, Issue.4
-
-
Young, K.1
|