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Volumn , Issue , 2008, Pages 155-161

Exponential shadow maps

Author keywords

1.3.1 Computer graphics ; 1.3.7 Computer graphics ; Hardware architecturegraphics processors; Shading; Shadowing and texture; Three dimensional graphics and realismcolor

Indexed keywords

COMPUTER HARDWARE; EXPONENTIAL FUNCTIONS; HARDWARE; MAPS; THREE DIMENSIONAL COMPUTER GRAPHICS;

EID: 85042617251     PISSN: 07135424     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (80)

References (14)
  • 6
    • 0035148915 scopus 로고    scopus 로고
    • R. Fernando. S. Fernandez, and K. Bala. Adaptive shadow maps. In Proceedings of SIGGRAPH '01, Computer Graphics Proceedings, Annual Conference Series, pages 387-390. ACM SIGGRAPH, 2001.
    • R. Fernando. S. Fernandez, and K. Bala. Adaptive shadow maps. In Proceedings of SIGGRAPH '01, Computer Graphics Proceedings, Annual Conference Series, pages 387-390. ACM SIGGRAPH, 2001.
  • 7
    • 85042795277 scopus 로고    scopus 로고
    • J.-M. Hasenfratz, M. Lapierre, N. HolzschulL, and F. Sillion. A survey of real-time soft shadows algorithms. Computer Graphics Forum (Proceedings of Eurographics '03), 22(3), 2003.
    • J.-M. Hasenfratz, M. Lapierre, N. HolzschulL, and F. Sillion. A survey of real-time soft shadows algorithms. Computer Graphics Forum (Proceedings of Eurographics '03), 22(3), 2003.
  • 10
    • 56149097456 scopus 로고    scopus 로고
    • Rendering filtered shadows with exponential shadow maps
    • Charles River Media
    • M. Salvi. Rendering filtered shadows with exponential shadow maps. In ShaderX 6.0 -Advanced Rendering Techniques. Charles River Media. 2008.
    • (2008) ShaderX 6.0 -Advanced Rendering Techniques
    • Salvi, M.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.