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Volumn 47, Issue 2-3, 2004, Pages 177-185
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Teaching Bayesian behaviours to video game characters
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Author keywords
Bayesian programming; Finite state machine; Learning by imitation; Video games characters
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Indexed keywords
AUTONOMOUS AGENTS;
GRAPH THEORY;
IMAGE CODING;
LEARNING SYSTEMS;
NETWORK PROTOCOLS;
NEURAL NETWORKS;
REAL TIME SYSTEMS;
SENSORY PERCEPTION;
SOFTWARE ENGINEERING;
THREE DIMENSIONAL COMPUTER GRAPHICS;
UNIX;
BAYESIAN PROGRAMMING;
FINITE STATE MACHINE;
LEARNING BY IMITATION;
VIDEO GAMES CHARACTERS;
CHARACTER RECOGNITION;
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EID: 2942607958
PISSN: 09218890
EISSN: None
Source Type: Journal
DOI: 10.1016/j.robot.2004.03.012 Document Type: Conference Paper |
Times cited : (56)
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References (17)
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