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Volumn 47, Issue 2-3, 2004, Pages 177-185

Teaching Bayesian behaviours to video game characters

Author keywords

Bayesian programming; Finite state machine; Learning by imitation; Video games characters

Indexed keywords

AUTONOMOUS AGENTS; GRAPH THEORY; IMAGE CODING; LEARNING SYSTEMS; NETWORK PROTOCOLS; NEURAL NETWORKS; REAL TIME SYSTEMS; SENSORY PERCEPTION; SOFTWARE ENGINEERING; THREE DIMENSIONAL COMPUTER GRAPHICS; UNIX;

EID: 2942607958     PISSN: 09218890     EISSN: None     Source Type: Journal    
DOI: 10.1016/j.robot.2004.03.012     Document Type: Conference Paper
Times cited : (56)

References (17)
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    • Flocking with teeth: Predators and prey
    • M. Deloura (Ed.), Charles River Media
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    • Woodcock, S.1
  • 9
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    • A generic fuzzy state machine in C++
    • M. Deloura (Ed.), Charles River Media
    • E. Dysband, A generic fuzzy state machine in C++, in: M. Deloura (Ed.), Game Programming Gems 2, Charles River Media, 2001, pp. 337-341.
    • (2001) Game Programming Gems 2 , pp. 337-341
    • Dysband, E.1
  • 10
    • 2942576647 scopus 로고    scopus 로고
    • Unrealscript language reference
    • Unrealscript language reference, http://unreal.epicgames.com/ UnrealScript.htm .
  • 14
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    • A finite-state machine class
    • M. Dekiyra (Ed.), Charles River Media
    • E. Dysband, A finite-state machine class, in: M. Dekiyra (Ed.), Game Programming Gems, Charles River Media, 2000, pp. 237-248.
    • (2000) Game Programming Gems , pp. 237-248
    • Dysband, E.1
  • 15
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    • Imploding combinatorial explosion in a fuzzy system
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    • M. Zarozinski, Imploding combinatorial explosion in a fuzzy system, in: M. Deloura (Ed.), Game Programming Gems 2, Charles River Media, 2001, pp. 342-350.
    • (2001) Game Programming Gems 2 , pp. 342-350
    • Zarozinski, M.1
  • 16
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    • Creating human-like synthetic characters with multiple skill-levels: A case study using the Soar quakebot
    • J.E. Laird, J.C. Duchi, Creating human-like synthetic characters with multiple skill-levels: a case study using the Soar quakebot, in: Proceedings of the AAAI Fall Symposium Technical Report, 2000.
    • (2000) Proceedings of the AAAI Fall Symposium Technical Report
    • Laird, J.E.1    Duchi, J.C.2
  • 17
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    • Computing machinery and intelligence
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.