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Volumn 263, Issue , 2010, Pages 75-100

Adapting to human gamers using coevolution

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EID: 74049152319     PISSN: 1860949X     EISSN: None     Source Type: Book Series    
DOI: 10.1007/978-3-642-05179-1_4     Document Type: Article
Times cited : (5)

References (25)
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    • Aha, D., Molineaux, M., Ponsen, M.: Learning to win: Case-based plan selection in a realtime strategy game. In: Muñoz-Á vila, H., Ricci, F. (eds.) ICCBR 2005. LNCS (LNAI), vol.3620, pp. 5-20. Springer, Heidelberg (2005)
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  • 5
    • 0038281381 scopus 로고    scopus 로고
    • Teaching with games: The minesweeper and asteroids experience
    • Becker, K.: Teaching with games: the minesweeper and asteroids experience. Journal of Computing Sciences in Colleges 17, 23-33 (2001)
    • (2001) Journal of Computing Sciences in Colleges , vol.17 , pp. 23-33
    • Becker, K.1
  • 6
    • 0035041916 scopus 로고    scopus 로고
    • Techniques for plan recognition
    • Kluwer Academic Publishers, Dordrecht
    • Carberry, S.: Techniques for plan recognition. In: User Modeling and User-Adapted Interaction, vol.11, pp. 31-48. Kluwer Academic Publishers, Dordrecht (2001)
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    • Louis, S.J.1    McDonnell, J.2
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    • Louis, S.J.,Miles, C.: Combining case-based memory with genetic algorithm search for competent game AI. In: ICCBR Workshops, pp. 193-205 (2005)
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    • Louis, S.J.1    Miles, C.2
  • 17
    • 29244458175 scopus 로고    scopus 로고
    • Playing to learn: Case-injected genetic algorithms for learning to play computer games
    • Louis, S.J., Miles, C.: Playing to learn: Case-injected genetic algorithms for learning to play computer games. IEEE Transactions on Evolutionary Computation 9, 669-681 (2005)
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  • 19
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.