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Volumn , Issue , 2009, Pages 39-46

Inferred lighting: Fast dynamic lighting and shadows for opaque and translucent objects

Author keywords

Alpha polygon shadows; Deferred shading; Fast dynamic lighting; Real time rendering

Indexed keywords

DIRECTX; FAST DYNAMICS; FILTERING ALGORITHM; LOWER RESOLUTION; NOVEL METHODS; PLAYSTATION; REAL-TIME RENDERING; THREE PHASE;

EID: 70450265177     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (13)

References (14)
  • 2
    • 84946732950 scopus 로고
    • The triangle processor and normal vector shader: A vlsi system for high performance graphics
    • ACM, New York, NY, USA
    • DEERING, M., WINNER, S., SCHEDIWY, B., DUFFY, C., AND HUNT, N. 1988. The triangle processor and normal vector shader: a vlsi system for high performance graphics. In SIGGRAPH 1988, ACM, New York, NY, USA, 21-30.
    • (1988) SIGGRAPH 1988 , pp. 21-30
    • DEERING, M.1    WINNER, S.2    SCHEDIWY, B.3    DUFFY, C.4    HUNT, N.5
  • 4
    • 65249174432 scopus 로고    scopus 로고
    • Effects & techniques
    • ACM, New York, NY, USA
    • FILION, D., AND MCNAUGHTON, R. 2008. Effects & techniques. In ACM SIGGRAPH 2008 classes, ACM, New York, NY, USA, 133-164.
    • (2008) ACM SIGGRAPH 2008 classes , pp. 133-164
    • FILION, D.1    MCNAUGHTON, R.2
  • 5
    • 50249098288 scopus 로고    scopus 로고
    • Online, accessed Jan. 26th, 2009
    • HARGREAVES, S., AND HARRIS, M., 2004. Deferred shading. Online, accessed Jan. 26th, 2009. http://developer.nvidia.com/object/ 6800-leagues-deferred-shading.html.
    • (2004) Deferred shading
    • HARGREAVES, S.1    HARRIS, M.2
  • 6
    • 0001946028 scopus 로고
    • Real shadows, real time
    • HEIDMANN, T. 1991. Real shadows, real time. Iris Universe 18, 23-31.
    • (1991) Iris Universe , vol.18 , pp. 23-31
    • HEIDMANN, T.1
  • 8
    • 70450271457 scopus 로고    scopus 로고
    • Online, accessed Feb. 10th, 2009
    • LEE, M., 2008. Prelighting. Online, accessed Feb. 10th, 2009. http://www.insomniacgames.com/tech/articles/0209/files/prelighting.pdf.
    • (2008) Prelighting
    • LEE, M.1
  • 9
    • 0026886033 scopus 로고
    • Pixelflow: High-speed rendering using image composition
    • ACM, New York, NY, USA
    • MOLNAR, S., EYLES, J., AND POULTON, J. 1992. Pixelflow: high-speed rendering using image composition. In SIGGRAPH 1992, ACM, New York, NY, USA, 231-240.
    • (1992) SIGGRAPH 1992 , pp. 231-240
    • MOLNAR, S.1    EYLES, J.2    POULTON, J.3
  • 10
    • 0025474105 scopus 로고    scopus 로고
    • SAITO, T., AND TAKAHASHI, T. 1990. Comprehensible rendering of 3-d shapes. SIGGRAPH Comput. Graph. 24, 4, 197-206.
    • SAITO, T., AND TAKAHASHI, T. 1990. Comprehensible rendering of 3-d shapes. SIGGRAPH Comput. Graph. 24, 4, 197-206.
  • 12
    • 70450244032 scopus 로고    scopus 로고
    • Deferred shading in s.t.a.l.k.e.r
    • Addison-Wesley, ch. 9, 143-166
    • SHISHKOVTSOV, O. 2005. Deferred shading in s.t.a.l.k.e.r. In GPU Gems 2. Addison-Wesley, ch. 9, 143-166.
    • (2005) GPU Gems 2
    • SHISHKOVTSOV, O.1
  • 14
    • 70450255806 scopus 로고    scopus 로고
    • Deferred rendering in killzone 2. Online, accessed Jan. 26th, 2009
    • VALIENT, M., 2007. Deferred rendering in killzone 2. Online, accessed Jan. 26th, 2009. Develop Conference http://www.guerrilla-games.com/ publications/dr-kz2-rsx-dev07.pdf.
    • (2007) Develop Conference
    • VALIENT, M.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.