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Volumn , Issue , 2005, Pages 110-125

Resource-based learning and informal learning environments: Prospects and challenges

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Indexed keywords


EID: 70450252955     PISSN: None     EISSN: None     Source Type: Book    
DOI: 10.4018/978-1-59140-591-7.ch006     Document Type: Chapter
Times cited : (14)

References (23)
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    • Aldrich, F., Rogers, Y., & Scaife, M. (1998). Getting to grips with "interactivity:" Helping teachers assess the educational value of CD-ROMS. British Journal of Educational Technology, 29(4), 321-332.
    • (1998) British Journal of Educational Technology , vol.29 , Issue.4 , pp. 321-332
    • Aldrich, F.1    Rogers, Y.2    Scaife, M.3
  • 4
    • 0007085120 scopus 로고    scopus 로고
    • Families are learning in science museums
    • Borun, M., Chambers, M., & Cleghorn, A. (1996). Families are learning in science museums. Curator, 39(2), 124-138.
    • (1996) Curator , vol.39 , Issue.2 , pp. 124-138
    • Borun, M.1    Chambers, M.2    Cleghorn, A.3
  • 5
    • 84965520752 scopus 로고
    • Situated cognition and the culture of learning
    • Brown, S., Collins, A., & Duguid, P. (1989) Situated cognition and the culture of learning. Educational Researcher, 17, 32-41.
    • (1989) Educational Researcher , vol.17 , pp. 32-41
    • Brown, S.1    Collins, A.2    Duguid, P.3
  • 7
    • 84899180350 scopus 로고    scopus 로고
    • Retrieved April 6, 2004, from
    • Dodge, B. (n.d.). Webquest. Retrieved April 6, 2004, from http://webquest.sdsu.edu/
    • Webquest
    • Dodge, B.1
  • 8
    • 84901526156 scopus 로고    scopus 로고
    • Exploratorium, Report from Electronic Guidebook Forum, San Francisco. Retrieved March 27, 2004, from
    • Exploratorium. (2001). Electronic guidebook forum. Report from Electronic Guidebook Forum, San Francisco. Retrieved March 27, 2004, from http://www.exploratorium.edu/guidebook
    • (2001) Electronic Guidebook Forum
  • 9
    • 0002022343 scopus 로고    scopus 로고
    • Technology and student-centered learning in higher education: Issues and practices
    • Hannafin, M.J., & Land, S. (2000). Technology and student-centered learning in higher education: Issues and practices. Journal of Computing in Higher Education, 12(2), 3-30.
    • (2000) Journal of Computing In Higher Education , vol.12 , Issue.2 , pp. 3-30
    • Hannafin, M.J.1    Land, S.2
  • 10
    • 84901539994 scopus 로고    scopus 로고
    • Designing grounded learning environments: The value of multiple perspectives in design practice
    • in press, In G. Anglin (Ed.), Englewood Cliffs, CO: Libraries Unlimited
    • Hannafin, M.J., Hill, J.R., & Glazer, E. (in press). Designing grounded learning environments: The value of multiple perspectives in design practice. In G. Anglin (Ed.), Critical issues in instructional technology. Englewood Cliffs, CO: Libraries Unlimited.
    • Critical Issues In Instructional Technology
    • Hannafin, M.J.1    Hill, J.R.2    Glazer, E.3
  • 11
    • 0035539610 scopus 로고    scopus 로고
    • Teaching and learning in digital environments: The resurgence of resource-based learning environments
    • Hill, J.R., & Hannafin, M.J. (2001). Teaching and learning in digital environments: The resurgence of resource-based learning environments. Educational Technology Research and Development, 49(3), 37-52.
    • (2001) Educational Technology Research and Development , vol.49 , Issue.3 , pp. 37-52
    • Hill, J.R.1    Hannafin, M.J.2
  • 12
    • 0002368176 scopus 로고    scopus 로고
    • Learning with technology: Using computers as cognitive tools
    • In D. H. Jonassen (Ed.), New York: Simon & Schuster Macmillan
    • Jonassen, D. H., & Reeves, T.C. (1996). Learning with technology: Using computers as cognitive tools. In D. H. Jonassen (Ed.), Handbook of research on educational communications and technology (pp. 693-719). New York: Simon & Schuster Macmillan.
    • (1996) Handbook of Research On Educational Communications and Technology , pp. 693-719
    • Jonassen, D.H.1    Reeves, T.C.2
  • 17
    • 0003918928 scopus 로고    scopus 로고
    • Retrieved March 27, 2004, from
    • Lyman, P., & Varian, H.R. (2003). How much information. Retrieved March 27, 2004, from http://www.sims.berkeley.edu/how-much-info-2003
    • (2003) How Much Information
    • Lyman, P.1    Varian, H.R.2
  • 20
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    • Seriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations, and games
    • Rieber, L.P. (1996). Seriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations, and games. Educational Technology Research & Development, 44(2), 43-58
    • (1996) Educational Technology Research & Development , vol.44 , Issue.2 , pp. 43-58
    • Rieber, L.P.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.