메뉴 건너뛰기




Volumn , Issue , 2008, Pages 258-265

Key issues for the successful design of an intelligent, interactive playground

Author keywords

[No Author keywords available]

Indexed keywords

ADVANCED TECHNOLOGY; COMPUTER GAME; DESIGN APPROACHES; DESIGN RESEARCH; INTERACTIVE OBJECTS; KEY ISSUES; SENSORS AND ACTUATORS; SOCIAL INTERACTIONS;

EID: 70450231884     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1463689.1463764     Document Type: Conference Paper
Times cited : (51)

References (26)
  • 3
  • 6
    • 70450277139 scopus 로고
    • Ensign, E. (Ed.), Retrieved April 4, 2008 from
    • Ensign, E. (Ed.) (1993) Universal Playground Design. Retrieved April 4, 2008 from http://eric.ed.gov/ERICWebPortal/contentdelivery/servlet/ERICServlet? accno=ED359727.
    • (1993) Universal Playground Design
  • 10
    • 34547234085 scopus 로고    scopus 로고
    • Morel: Remotely launchable outdoor playthings
    • June 14-16, 2006, Hollywood, California, USA. 11. Retrieved at April 4, 2008 from
    • Iguchi, K. and Inakage, M. (2006) Morel: Remotely launchable outdoor playthings. Proceedings of International Conference on Advances in Computer Entertainment Technology (ACE 2006), June 14-16, 2006, Hollywood, California, USA. 11. Lightspace Play. Retrieved at April 4, 2008 from http://www. lightspacecorp.com/products/lightspaceplay/.
    • (2006) Proceedings of International Conference on Advances in Computer Entertainment Technology (ACE 2006)
    • Iguchi, K.1    Inakage, M.2
  • 14
    • 0000733973 scopus 로고
    • Making learning fun: A taxonomy of intrinsic motivations for learning
    • R.E. Snow and M. J. Farr (Eds.), Lawrence Erlbaum, Hillsdale, NJ, USA
    • Malone, T.W. and Lepper, M.R. (1987) Making learning fun: a taxonomy of intrinsic motivations for learning. in Aptitude, Learning and Interaction III Cognitive and Affective Process Analysis, R.E. Snow and M. J. Farr (Eds.), Lawrence Erlbaum, Hillsdale, NJ, USA.
    • (1987) Aptitude, Learning and Interaction III Cognitive and Affective Process Analysis
    • Malone, T.W.1    Lepper, M.R.2
  • 16
    • 33846001593 scopus 로고    scopus 로고
    • Fun, play and games: What makes games engaging?
    • McGraw-Hill, New York, NY, USA
    • Prensky, M. (2001) Fun, play and games: What makes games engaging?. in Digital Game-Based Learning, McGraw-Hill, New York, NY, USA.
    • (2001) Digital Game-Based Learning
    • Prensky, M.1
  • 19
    • 33745813446 scopus 로고    scopus 로고
    • Extending and augmenting scientific enquiry through pervasive learning environments.
    • Rogers, Y. and Price, S. (2004) Extending and augmenting scientific enquiry through pervasive learning environments. Children, Youth and Environments, 14(2), pp. 67-83.
    • (2004) Children, Youth and Environments , vol.14 , Issue.2 , pp. 67-83
    • Rogers, Y.1    Price, S.2
  • 22
    • 70450263283 scopus 로고    scopus 로고
    • Master's thesis in Media Arts and Sciences, Massachusetts Institute of Technology, 2006
    • Seitinger, S. (2006) Animated Props for Responsive Playspaces. Master's thesis in Media Arts and Sciences, Massachusetts Institute of Technology, 2006.
    • (2006) Animated Props for Responsive Playspaces
    • Seitinger, S.1
  • 23
    • 70450275830 scopus 로고    scopus 로고
    • Retrieved at April 4, from
    • Smartus. Retrieved at April 4, 2008 from http://www.smartus.com.
    • (2008) Smartus
  • 24
    • 77956229034 scopus 로고    scopus 로고
    • 'Move it'- a persuasive game for 11-year old children
    • 18-19 May, Eindhoven, The Netherlands
    • Stienstra, J., Hopma, E. and Bekker, M. (2006) 'Move it'- A persuasive game for 11-year old children. Adjunct proceedings of Persuasive 06, 18-19 May, Eindhoven, The Netherlands, pp. 21-25.
    • (2006) Adjunct Proceedings of Persuasive , vol.6 , pp. 21-25
    • Stienstra, J.1    Hopma, E.2    Bekker, M.3
  • 25
    • 1242298557 scopus 로고    scopus 로고
    • Linking obesity and activity level with children's television and video game use
    • Vandewater, E.A., Shim, M. and Caplovitz, A.G. (2004) Linking obesity and activity level with children's television and video game use. Journal of Adolescence, 27, pp. 71-85.
    • (2004) Journal of Adolescence , vol.27 , pp. 71-85
    • Vandewater, E.A.1    Shim, M.2    Caplovitz, A.G.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.