-
1
-
-
0033099637
-
Human motion analysis: A review
-
Mar.
-
Aggarwal, J.K., and Cai, Q. Human motion analysis: A review. Computer Vision and Image Understanding 73, 3 (Mar. 1999), 428-440.
-
(1999)
Computer Vision and Image Understanding
, vol.73
, Issue.3
, pp. 428-440
-
-
Aggarwal, J.K.1
Cai, Q.2
-
2
-
-
0038853249
-
The KidsRoom: A perceptually based interactive and immersive story environment
-
Aug.
-
Bobick, A., Intille, S., Davis, J., Baird, F., Pinhanez, C, Campbell, L., Ivanov, Y., Schutte, A., and Wilson, A. The KidsRoom: A perceptually based interactive and immersive story environment. Presence, Teleoperotors and Virtual Environments 8, 4 (Aug. 1999), 367-391.
-
(1999)
Presence, Teleoperotors and Virtual Environments
, vol.8
, Issue.4
, pp. 367-391
-
-
Bobick, A.1
Intille, S.2
Davis, J.3
Baird, F.4
Pinhanez, C.5
Campbell, L.6
Ivanov, Y.7
Schutte, A.8
Wilson, A.9
-
3
-
-
0004141260
-
-
Alliance for Childhood, College Park, MD
-
Cordes, C., and Miller, E., Eds. Fool's Gold: A Critical Look at Computers in Childhood. Alliance for Childhood, College Park, MD; www.allianceforchildhood.net/projects/computers/computers_reports.htm.
-
Fool's Gold: A Critical Look at Computers in Childhood
-
-
Cordes, C.1
Miller, E.2
-
4
-
-
0010546933
-
Things that see
-
Mar.
-
Crowley, J.L., Coutaz, J., and Berard, F. Things that see. Commun. ACM 43, 3 (Mar. 2000), 54-64.
-
(2000)
Commun. ACM
, vol.43
, Issue.3
, pp. 54-64
-
-
Crowley, J.L.1
Coutaz, J.2
Berard, F.3
-
5
-
-
0038310118
-
Game design principles for the intel play Me2Cam virtual game system
-
D'Hooge, H., and Goldsmith, M. Game design principles for the Intel Play Me2Cam Virtual Game System. Intel Technology J. Q4 (2001).
-
(2001)
Intel Technology J.
, vol.Q4
-
-
D'Hooge, H.1
Goldsmith, M.2
-
6
-
-
0002039039
-
Children as our technology design partners
-
A. Drum, Ed. Morgan Kaufman, San Francisco, CA
-
Druin, A., Bederson, B., Boltman, A., Miura, A., Knotts-Callahan, D., and Blatt, M. Children as our technology design partners. A. Drum, Ed. The Design of Children's Technology. Morgan Kaufman, San Francisco, CA, 1999, 52-72.
-
(1999)
The Design of Children's Technology
, pp. 52-72
-
-
Druin, A.1
Bederson, B.2
Boltman, A.3
Miura, A.4
Knotts-Callahan, D.5
Blatt, M.6
-
8
-
-
84880741676
-
Wizard of Oz prototyping of computer vision based action games for children
-
College Park, MD, July
-
Höysniemi, J., Hämäläinen, P. and Turkki, L. Wizard of Oz prototyping of computer vision based action games for children. In Proceedings of International conference on Interaction Design and Children. (College Park, MD, July 2004), 27-34.
-
(2004)
Proceedings of International Conference on Interaction Design and Children
, pp. 27-34
-
-
Höysniemi, J.1
Hämäläinen, P.2
Turkki, L.3
-
9
-
-
0037656047
-
Using peer tutoring in evaluating the usability of a physically interactive computer game with children
-
Höysniemi, J., Hämäläinen, P., and Turkki, L. Using peer tutoring in evaluating the usability of a physically interactive computer game with children. Interacting with Computers 15, 2 (2004), 205-225.
-
(2004)
Interacting with Computers
, vol.15
, Issue.2
, pp. 205-225
-
-
Höysniemi, J.1
Hämäläinen, P.2
Turkki, L.3
-
10
-
-
0022200495
-
VIDEOPLACE-An artificial, reality
-
ACM Press, New York, NY
-
Krueger, M., Gionfriddo, T., Hinrichsen, K. VIDEOPLACE-An artificial, reality. In Proceedings of CHI 85. ACM Press, New York, NY 1985, 35-40.
-
(1985)
Proceedings of CHI 85
, pp. 35-40
-
-
Krueger, M.1
Gionfriddo, T.2
Hinrichsen, K.3
-
11
-
-
84860107181
-
-
Sony EyeToy; www.eyetoy.com.
-
-
-
-
12
-
-
0030403024
-
Recovering the temporal structure of natural gesture
-
Killington, VT
-
Wilson, A., Bobick, A., and Cassell, J. Recovering the temporal structure of natural gesture. In Proceedings of Second International Conference on Automatic Face and Gesture Recognition. (Killington, VT, 1996).
-
(1996)
Proceedings of Second International Conference on Automatic Face and Gesture Recognition
-
-
Wilson, A.1
Bobick, A.2
Cassell, J.3
|