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Volumn 48, Issue 1, 2005, Pages 45-50

Children's intuitive gestures in vision-based action games

Author keywords

[No Author keywords available]

Indexed keywords

COMPUTER GAMES; COMPUTER GAMES - QUIQUI'S GIANT BOUNCE; HEARING TECHNOLOGY; INTUITIVE GAME CONTROLS;

EID: 17044415709     PISSN: 00010782     EISSN: None     Source Type: Journal    
DOI: None     Document Type: Review
Times cited : (71)

References (12)
  • 5
    • 0038310118 scopus 로고    scopus 로고
    • Game design principles for the intel play Me2Cam virtual game system
    • D'Hooge, H., and Goldsmith, M. Game design principles for the Intel Play Me2Cam Virtual Game System. Intel Technology J. Q4 (2001).
    • (2001) Intel Technology J. , vol.Q4
    • D'Hooge, H.1    Goldsmith, M.2
  • 9
    • 0037656047 scopus 로고    scopus 로고
    • Using peer tutoring in evaluating the usability of a physically interactive computer game with children
    • Höysniemi, J., Hämäläinen, P., and Turkki, L. Using peer tutoring in evaluating the usability of a physically interactive computer game with children. Interacting with Computers 15, 2 (2004), 205-225.
    • (2004) Interacting with Computers , vol.15 , Issue.2 , pp. 205-225
    • Höysniemi, J.1    Hämäläinen, P.2    Turkki, L.3
  • 11
    • 84860107181 scopus 로고    scopus 로고
    • Sony EyeToy; www.eyetoy.com.


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.