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Volumn , Issue , 2008, Pages 242-249

Tangicons: Algorithmic reasoning in a collaborative game for children in kindergarten and first class

Author keywords

Evaluation; Iterative design; Learning; Programmable environments; Tangible media; Tangicons; User centered design

Indexed keywords

ALGORITHMIC REASONING; EDUCATIONAL ENVIRONMENT; ITERATIVE DESIGN; PHYSICAL GAMES; PHYSICAL PROGRAMMING; REAL-WORLD OBJECTS; TANGIBLE COMPUTING; TANGIBLE MEDIA; USER CENTERED DESIGNS; YOUNG CHILDREN;

EID: 70450225659     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1463689.1463762     Document Type: Conference Paper
Times cited : (34)

References (22)
  • 3
    • 70450270593 scopus 로고    scopus 로고
    • Physical programming: designing tools for children to create physical interactive environments
    • Druin, A., Montemayor, J., Farber, A., Simms, S., Churaman, W., D'Amour, A. (2002). Physical Programming: Designing Tools for Children to Create Physical Interactive Environments. CHI 2002.
    • (2002) CHI 2002
    • Druin, A.1    Montemayor, J.2    Farber, A.3    Simms, S.4    Churaman, W.5    D'Amour, A.6
  • 8
    • 0009374072 scopus 로고
    • Understanding media
    • New York, 1st Ed. McGraw.Hill, reissued, Corte Madeira: Gingko Press
    • McLuhan, M. (1964). Understanding Media: The Extensions of Man. New York, 1st Ed. McGraw.Hill, reissued 2003. Corte Madeira: Gingko Press.
    • (1964) The Extensions of Man
    • McLuhan, M.1
  • 14
    • 14544276027 scopus 로고    scopus 로고
    • The disappearing computer
    • March 2005), New York: ACM Press
    • Paradiso, J. (2005). The disappearing Computer. Communications of the ACM, Vol. 48, No. 3 (March 2005), pp 70. New York: ACM Press.
    • (2005) Communications of The ACM , vol.48 , Issue.3 , pp. 70
    • Paradiso, J.1
  • 17
    • 34247330175 scopus 로고    scopus 로고
    • On the design of camelot, an outdoor game for children
    • New York: ACM Press
    • Verhaegh, J., Soute, I., Kessels, A., and Markopoulos, P. (2006). On the design of Camelot, an outdoor game for children. IDC 2006. New York: ACM Press.
    • (2006) IDC 2006
    • Verhaegh, J.1    Soute, I.2    Kessels, A.3    Markopoulos, P.4
  • 21
    • 80051469949 scopus 로고    scopus 로고
    • Extending tangible interfaces for education: Digital Montessori- inspired manipulatives
    • Portland
    • Zuckerman, O., Arida, S., Resnick, M. (2005). Extending Tangible Interfaces for Education: Digital Montessori- inspired Manipulatives. Portland: CHI 2005.
    • (2005) CHI 2005
    • Zuckerman, O.1    Arida, S.2    Resnick, M.3
  • 22
    • 70450239532 scopus 로고    scopus 로고
    • KIMM: http://www.kimm.imis.uni-luebeck.de.
    • KIMM


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.