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Volumn 40, Issue 6, 2009, Pages 802-824

A review of humor for computer games: Play, laugh and more

Author keywords

Affective learning; Communication; Computer games; Fun; Game design; Game mechanics; Game play; Humor; Incongruity; Laughter; Learning; Player experience; Relief; Serious games; Social presence; Superiority

Indexed keywords


EID: 70449698147     PISSN: 10468781     EISSN: 1552826X     Source Type: Journal    
DOI: 10.1177/1046878109341390     Document Type: Review
Times cited : (43)

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