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Volumn 29, Issue 6, 2009, Pages 44-53
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Insights from dividing 3D goal-directed movements into meaningful phases
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Author keywords
Computer graphics; Human computer interaction; Input devices; User interfaces
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Indexed keywords
3D USER INTERFACE;
EXPERIMENTAL DATA;
INPUT DEVICES;
INTERACTION TECHNIQUES;
ISO 9241;
MULTIDIRECTIONAL POINTING;
USER PERFORMANCE;
VIRTUAL ENVIRONMENTS;
COMPUTATIONAL METHODS;
COMPUTER CONTROL SYSTEMS;
KNOBS;
KNOWLEDGE MANAGEMENT;
PHASE INTERFACES;
THREE DIMENSIONAL;
USER INTERFACES;
VIRTUAL REALITY;
HUMAN COMPUTER INTERACTION;
ARTICLE;
COMPUTER INTERFACE;
COMPUTER SIMULATION;
ENVIRONMENT;
HUMAN;
METHODOLOGY;
MOVEMENT (PHYSIOLOGY);
THREE DIMENSIONAL IMAGING;
COMPUTER SIMULATION;
ENVIRONMENT;
HUMANS;
IMAGING, THREE-DIMENSIONAL;
MOVEMENT;
USER-COMPUTER INTERFACE;
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EID: 70449515380
PISSN: 02721716
EISSN: None
Source Type: Journal
DOI: 10.1109/MCG.2009.121 Document Type: Article |
Times cited : (23)
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References (12)
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