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Volumn 29, Issue 6, 2009, Pages 44-53

Insights from dividing 3D goal-directed movements into meaningful phases

Author keywords

Computer graphics; Human computer interaction; Input devices; User interfaces

Indexed keywords

3D USER INTERFACE; EXPERIMENTAL DATA; INPUT DEVICES; INTERACTION TECHNIQUES; ISO 9241; MULTIDIRECTIONAL POINTING; USER PERFORMANCE; VIRTUAL ENVIRONMENTS;

EID: 70449515380     PISSN: 02721716     EISSN: None     Source Type: Journal    
DOI: 10.1109/MCG.2009.121     Document Type: Article
Times cited : (23)

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    • Assessing the Effects of Orientation and Device on (Constrained) 3D Movement Techniques
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    • R. Teather and W. Stuerzlinger, "Assessing the Effects of Orientation and Device on (Constrained) 3D Movement Techniques," Proc. IEEE Symp. 3D User Interfaces, IEEE CS Press, 2008, pp. 43-50.
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    • Comparing Aimed Movements in the Real World and in Virtual Reality
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.