-
1
-
-
70350609531
-
Designing an Augmented Reality Board Game with Children: The BattleBoard 3D Experience
-
Andersen, T.L., Kristensen, S., Nielsen, B.W., Grønbæk, K.: Designing an Augmented Reality Board Game with Children: The BattleBoard 3D Experience. In: Proceedings of OZCHI, pp. 22-24 (2004)
-
(2004)
Proceedings of OZCHI
, pp. 22-24
-
-
Andersen, T.L.1
Kristensen, S.2
Nielsen, B.W.3
Grønbæk, K.4
-
2
-
-
34748910588
-
Weathergods: Tangible interaction in a digital tabletop game
-
Bakker, S., Vorstenbosch, D., van den Hoven, E., Hollemans, G., Bergman, T.: Weathergods: tangible interaction in a digital tabletop game. In: Proceedings of Tangible and Embedded Interaction Conference, pp. 151-152 (2007)
-
(2007)
Proceedings of Tangible and Embedded Interaction Conference
, pp. 151-152
-
-
Bakker, S.1
Vorstenbosch, D.2
van den Hoven, E.3
Hollemans, G.4
Bergman, T.5
-
3
-
-
70350590347
-
-
last accessed on December 2008
-
BoardGameGeek, http://www.boardgamegeek.com (last accessed on December 2008)
-
BoardGameGeek
-
-
-
4
-
-
35048841353
-
-
de Boer, C.J., Lamers, M.H.: Electronic augmentation of traditional board games. In: Rauterberg, M. (ed.) ICEC 2004. LNCS, 3166, pp. 441-444. Springer, Heidelberg (2004)
-
de Boer, C.J., Lamers, M.H.: Electronic augmentation of traditional board games. In: Rauterberg, M. (ed.) ICEC 2004. LNCS, vol. 3166, pp. 441-444. Springer, Heidelberg (2004)
-
-
-
-
6
-
-
84892457585
-
-
Herk, R., van Verhaegh, J., Fontijn, W.: ESPranto SDK: An adaptive programming environment for tangible applications. In: To be published in CHI 2009, proceedings. ACM, New York (2009)
-
Herk, R., van Verhaegh, J., Fontijn, W.: ESPranto SDK: An adaptive programming environment for tangible applications. In: To be published in CHI 2009, proceedings. ACM, New York (2009)
-
-
-
-
8
-
-
57049086571
-
-
IJsselsteijn, W.A., de Kort, Y.A.W., Poels, K.: The Game Experience Questionnaire, GEQ (2008)
-
(2008)
The Game Experience Questionnaire, GEQ
-
-
IJsselsteijn, W.A.1
de Kort, Y.A.W.2
Poels, K.3
-
10
-
-
57049132803
-
A tangible tabletop game supporting therapy of children with cerebral palsy
-
Markopoulos, P, de Ruyter, B, IJsselsteijn, W.A, Rowland, D, eds, Fun and Games 2008, Springer, Heidelberg
-
Li, Y., Fontijn, W., Markopoulos, P.: A tangible tabletop game supporting therapy of children with cerebral palsy. In: Markopoulos, P., de Ruyter, B., IJsselsteijn, W.A., Rowland, D. (eds.) Fun and Games 2008. LNCS, vol. 5294, pp. 182-193. Springer, Heidelberg (2008)
-
(2008)
LNCS
, vol.5294
, pp. 182-193
-
-
Li, Y.1
Fontijn, W.2
Markopoulos, P.3
-
11
-
-
70350579950
-
Joining Bits and Pieces - How to Make Entirely New Board Games Using Embedded Computer Technology
-
IT
-
Lundgren, S.: Joining Bits and Pieces - How to Make Entirely New Board Games Using Embedded Computer Technology. Computing Science, IT (2002)
-
(2002)
Computing Science
-
-
Lundgren, S.1
-
12
-
-
4143100271
-
Towards the next generation of tabletop gaming experiences
-
Magerkurth, C., Memisoglu, M., Engelke, T., Streitz, N.: Towards the next generation of tabletop gaming experiences. ACM Proceedings of Graphics Interface 62, 73-80 (2004)
-
(2004)
ACM Proceedings of Graphics Interface
, vol.62
, pp. 73-80
-
-
Magerkurth, C.1
Memisoglu, M.2
Engelke, T.3
Streitz, N.4
-
13
-
-
33745855395
-
Pervasive Games: Bringing Computer Entertainment Back to the Real World
-
Magerkurth, C.: Pervasive Games: Bringing Computer Entertainment Back to the Real World. ACM Computers in Entertainment 3(3), 11-29 (2005)
-
(2005)
ACM Computers in Entertainment
, vol.3
, Issue.3
, pp. 11-29
-
-
Magerkurth, C.1
-
14
-
-
49049148395
-
Toward a theory of intrinsically motivating instructions
-
Malone, T.W.: Toward a theory of intrinsically motivating instructions. Cognitive Science 4(13), 333-369 (1981)
-
(1981)
Cognitive Science
, vol.4
, Issue.13
, pp. 333-369
-
-
Malone, T.W.1
-
15
-
-
70350615622
-
-
Philips Research Technology Backgrounder, Tangible Interaction Console, last accessed on December 2008
-
Philips Research Technology Backgrounder - Tangible Interaction Console, http://www.research.philips.com/newscenter/archive/2007/backgrounders/ 070830-tagtiles.html (last accessed on December 2008)
-
-
-
-
17
-
-
33749542723
-
Difficulty Scaling of Game AI
-
Spronck, P., Sprinkhuizen-Kuyper, I., Postma, E.: Difficulty Scaling of Game AI. In: Proceedings of Intelligent Games and Simulation Conference, pp. 33-37 (2004)
-
(2004)
Proceedings of Intelligent Games and Simulation Conference
, pp. 33-37
-
-
Spronck, P.1
Sprinkhuizen-Kuyper, I.2
Postma, E.3
-
18
-
-
70350577992
-
-
Swinx Information Leaflet, last accessed on December 2008
-
Swinx, BV: Swinx. Swinx Information Leaflet, http://www.swinxs.com/en/ cmsmadesimple/uploads/ (last accessed on December 2008)
-
Swinx
-
-
Swinx, B.V.1
-
19
-
-
57049162520
-
Dynamic game balancing by recognizing affect
-
Markopoulos, P, de Ruyter, B, IJsselsteijn, W.A, Rowland, D, eds, Fun and Games 2008, Springer, Heidelberg
-
Tijs, T.J.W., Brokken, D., IJsselsteijn, W.A.: Dynamic game balancing by recognizing affect. In: Markopoulos, P., de Ruyter, B., IJsselsteijn, W.A., Rowland, D. (eds.) Fun and Games 2008. LNCS, vol. 5294, pp. 88-93. Springer, Heidelberg (2008)
-
(2008)
LNCS
, vol.5294
, pp. 88-93
-
-
Tijs, T.J.W.1
Brokken, D.2
IJsselsteijn, W.A.3
-
20
-
-
34247330175
-
On the design of Camelot, an outdoor game for children
-
Verhaegh, J., Soute, I., Kessels, A., Markopoulos, P.: On the design of Camelot, an outdoor game for children. In: Proceedings of Interaction Design and Children Conference, pp. 9-16 (2006)
-
(2006)
Proceedings of Interaction Design and Children Conference
, pp. 9-16
-
-
Verhaegh, J.1
Soute, I.2
Kessels, A.3
Markopoulos, P.4
-
21
-
-
34748919473
-
TagTiles: Optimal challenge in educational electronics
-
ACM, New York
-
Verhaegh, J., Fontijn, W., Hoonhout, J.: TagTiles: optimal challenge in educational electronics. In: Proceedings Tangible and Embedded Interaction Conference, pp. 187-190. ACM, New York (2007)
-
(2007)
Proceedings Tangible and Embedded Interaction Conference
, pp. 187-190
-
-
Verhaegh, J.1
Fontijn, W.2
Hoonhout, J.3
|