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Volumn 35, Issue 1, 2004, Pages 85-93

The making of a gaming-simulation course: A personal tale

Author keywords

Blended learning; Course design; Digital games E leaming; Gaming simulations; Instructional games; Simulations

Indexed keywords


EID: 27944490626     PISSN: 10468781     EISSN: 1552826X     Source Type: Journal    
DOI: 10.1177/1046878103261780     Document Type: Article
Times cited : (14)

References (2)
  • 1
    • 77950068237 scopus 로고    scopus 로고
    • [Course syllabus]. Retrieved November, from
    • Kirk, J. J. (2002). Design and use of gaming simulations [Course syllabus]. Retrieved November 21, 2003, from http://paws.wcu.edu/kirk/HRcourses/ HR620/CourseInformation/HR620.html
    • (2002) Design and Use of Gaming Simulations , vol.21 , pp. 2003
    • Kirk, J.J.1
  • 2
    • 0004001992 scopus 로고    scopus 로고
    • U.S. Department of Labor Statistics, 2002-2003, Electronic version]. Retrieved November, 21, from
    • U.S. Department of Labor Statistics. (2002-2003). Occupational outlook handbook [Electronic version]. Retrieved November 21, 2003, from www.bls.gov/oco/
    • Occupational Outlook Handbook , pp. 2003


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.