-
1
-
-
33747837772
-
EverQuest - It's just a computer game right? An interpretative phenomenological analysis of online gaming addiction
-
DOI 10.1007/s11469-006-9028-6
-
Chappell, D., Eatough, V.E., Davies, M.N.O. & Griffiths, M.D. (2006). EverQuest - It's Just a computer game right? An interpretative phenomenological analysis of online gaming addiction. International Journal of Mental Health and Addiction, 4, 205-216. (Pubitemid 44285086)
-
(2006)
International Journal of Mental Health and Addiction
, vol.4
, Issue.3
, pp. 205-216
-
-
Chappell, D.1
Eatough, V.2
Davies, M.N.O.3
Griffiths, M.4
-
2
-
-
34548230519
-
Social interactions in massively multiplayer online role-playing gamers
-
DOI 10.1089/cpb.2007.9988
-
Cole, H. & Griffiths, M.D. (2007). Social interactions in Massively Multiplayer Online Role-Playing gamers. CyberPsychology and Behavior, 10, 575-583. (Pubitemid 47328672)
-
(2007)
Cyberpsychology and Behavior
, vol.10
, Issue.4
, pp. 575-583
-
-
Cole, H.1
Griffiths, M.D.2
-
4
-
-
40049105587
-
The convergence of gaming practices with other media forms: What potential for learning? A review of the literature
-
De Freitas, S. & Griffiths, M.D. (2008). The convergence of gaming practices with other media forms: what potential for learning? A review of the literature. Learning, Media and Technology, 33, 11-20.
-
(2008)
Learning, Media and Technology
, vol.33
, pp. 11-20
-
-
De Freitas, S.1
Griffiths, M.D.2
-
5
-
-
70349948682
-
Videogames: Advice for teachers and parents
-
Griffiths, M.D. (2003). Videogames: Advice for teachers and parents. Education and Health, 21, 48-49.
-
(2003)
Education and Health
, vol.21
, pp. 48-49
-
-
Griffiths, M.D.1
-
6
-
-
34347262159
-
-
The therapeutic value of videogames J. Goldstein & J. Raessens (Eds.), Boston: MIT Press
-
Griffiths, M.D. (2005). The therapeutic value of videogames. In J. Goldstein & J. Raessens (Eds.), Handbook of Computer Game Studies, pp. 161-171. Boston: MIT Press.
-
(2005)
Handbook of Computer Game Studies
, pp. 161-171
-
-
Griffiths, M.D.1
-
7
-
-
40849144819
-
-
Willoughby, T. & Wood, E. (Eds). Children's Learning in a Digital World, Oxford: Blackwell Publishing
-
Griffiths, M.D. (2008a). Videogame addiction: Fact or fiction? In Willoughby, T. & Wood, E. (Eds). Children's Learning in a Digital World, pp.85-103. Oxford: Blackwell Publishing.
-
(2008)
Videogame Addiction: Fact or Fiction?
, pp. 85-103
-
-
Griffiths, M.D.1
-
9
-
-
0037330776
-
Breaking the stereotype: The case of online gaming
-
Griffiths, M.D., Davies, M.N.O. & Chappell, D. (2003). Breaking the stereotype: The case of online gaming. CyberPsychology and Behavior, 6, 81-91.
-
(2003)
CyberPsychology and Behavior
, vol.6
, pp. 81-91
-
-
Griffiths, M.D.1
Davies, M.N.O.2
Chappell, D.3
-
10
-
-
1242321082
-
Online computer gaming: A comparison of adolescent and adult gamers
-
Griffiths, M.D., Davies, M.N.O. & Chappell, D. (2004a). Online computer gaming: A comparison of adolescent and adult gamers. Journal of Adolescence, 27, 87-96.
-
(2004)
Journal of Adolescence
, vol.27
, pp. 87-96
-
-
Griffiths, M.D.1
Davies, M.N.O.2
Chappell, D.3
-
11
-
-
4344689341
-
Demographic factors and playing variables in online computer gaming
-
Griffiths, M.D., Davies, M.N.O. & Chappell, D. (2004b). Demographic factors and playing variables in online computer gaming. CyberPsychology and Behavior, 7, 479-487.
-
(2004)
CyberPsychology and Behavior
, vol.7
, pp. 479-487
-
-
Griffiths, M.D.1
Davies, M.N.O.2
Chappell, D.3
-
12
-
-
34249079678
-
Excessive computer game playing: Evidence for addiction and aggression?
-
DOI 10.1089/cpb.2006.9956
-
Grösser, S.M., Thalemann, R. & Griffiths, M.D. (2007). Excessive computer game playing: Evidence for addiction and aggression? Cyberpsychology and Behavior, 10, 290-292. (Pubitemid 46789702)
-
(2007)
Cyberpsychology and Behavior
, vol.10
, Issue.2
, pp. 290-292
-
-
Grusser, S.M.1
Thalemann, R.2
Griffiths, M.D.3
-
13
-
-
39449135867
-
Gender swapping and socializing in cyberspace: An exploratory study
-
DOI 10.1089/cpb.2007.0020
-
Hussain, Z. & Griffiths, M.D. (2008). Gender swapping and socialising in cyberspace: An exploratory study. CyberPsychology and Behavior, 11, 47-53. (Pubitemid 351271571)
-
(2008)
Cyberpsychology and Behavior
, vol.11
, Issue.1
, pp. 47-53
-
-
Hussain, Z.1
Griffiths, M.D.2
-
15
-
-
33847708770
-
Experiences of time loss among videogame players: An empirical study
-
Wood, R.T.A., Griffiths, M.D. & Parke, A. (2007). Experiences of time loss among videogame players: An empirical study. CyberPsychology and Behavior, 10, 45-56.
-
(2007)
CyberPsychology and Behavior
, vol.10
, pp. 45-56
-
-
Wood, R.T.A.1
Griffiths, M.D.2
Parke, A.3
|