|
Volumn , Issue , 2007, Pages 3-10
|
Phase-dependent evaluation in RTS games
|
Author keywords
[No Author keywords available]
|
Indexed keywords
CURRENT SITUATION;
EVALUATION FUNCTION;
GAME AI;
HIGH COMPLEXITY;
REAL-TIME STRATEGY GAMES;
UNIT-BASED;
VIDEO GAME;
ARTIFICIAL INTELLIGENCE;
BEHAVIORAL RESEARCH;
COMPUTER SOFTWARE;
HUMAN COMPUTER INTERACTION;
INTERACTIVE COMPUTER GRAPHICS;
FUNCTION EVALUATION;
|
EID: 84873947799
PISSN: 15687805
EISSN: None
Source Type: Conference Proceeding
DOI: None Document Type: Conference Paper |
Times cited : (12)
|
References (15)
|