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Volumn , Issue , 2008, Pages 343-349

Player adaptive entertainment computing (PAEC): Mechanism to model user satisfaction by using neuro linguistic programming (NLP) techniques

Author keywords

[No Author keywords available]

Indexed keywords

ENTERTAINMENT COMPUTING; PERSONALIZATIONS; SECOND GROUP; USER EXPERIENCE; USER SATISFACTION;

EID: 70349277300     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/CIG.2008.5035660     Document Type: Conference Paper
Times cited : (4)

References (15)
  • 4
    • 37249076445 scopus 로고    scopus 로고
    • Motivations in personalisation behaviour
    • Oulasvirta, A. and Blom, J. (2007) "Motivations in Personalisation Behaviour," Interacting with Computers, vol.20, pp. 1-16.
    • (2007) Interacting with Computers , vol.20 , pp. 1-16
    • Oulasvirta, A.1    Blom, J.2
  • 5
    • 54049135266 scopus 로고    scopus 로고
    • Adaptive computer game system using artificial neural networks
    • in Ishikawa, M., Doya, K., Miyamoto, H., Yamakawa, T. (Eds.), Lecture Notes in Computer Science, ISBN: 978-3-540-69154-9, SpringerVerlag, Berlin Heidelberg, pp.
    • Wong, K.W. (2008) "Adaptive Computer Game System Using Artificial Neural Networks," in Ishikawa, M., Doya, K., Miyamoto, H., Yamakawa, T. (Eds.) Neural Information Processing, Lecture Notes in Computer Science, ISBN: 978-3-540-69154-9, SpringerVerlag, Berlin Heidelberg, pp. 675-682.
    • (2008) Neural Information Processing , pp. 675-682
    • Wong, K.W.1
  • 9
    • 70349299867 scopus 로고    scopus 로고
    • Game artificial intelligence that adapts to the human player
    • Spronck, P. and Herik, J. (2004) "Game Artificial Intelligence that Adapts to the Human Player," ERCIM News, No.57, April 2004.
    • (2004) ERCIM News , Issue.57
    • Spronck, P.1    Herik, J.2
  • 12
    • 70349287587 scopus 로고    scopus 로고
    • A game AI production shell framework: Generating ai opponents for geomorphic-isometric strategy games via modelling of expert player intuition
    • Chiou, A. (2007) "A Game AI Production Shell Framework: Generating AI Opponents for Geomorphic-Isometric Strategy Games via Modelling of Expert Player Intuition", Australian Journal of Intelligent Information Processing Systems, Vol.9 (4)
    • (2007) Australian Journal of Intelligent Information Processing Systems , vol.9 , Issue.4
    • Chiou, A.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.