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Volumn 4985 LNCS, Issue PART 2, 2008, Pages 675-682

Adaptive computer game system using artificial neural networks

Author keywords

We would like to encourage you to list your keywords in this section

Indexed keywords

ADAPTIVE; ARTIFICIAL NEURAL NETWORKS; COMPUTER GAMES; GAME DESIGNS; GAME PLAYERS; GAME PLAYS; WE WOULD LIKE TO ENCOURAGE YOU TO LIST YOUR KEYWORDS IN THIS SECTION;

EID: 54049135266     PISSN: 03029743     EISSN: 16113349     Source Type: Book Series    
DOI: 10.1007/978-3-540-69162-4_70     Document Type: Conference Paper
Times cited : (6)

References (6)
  • 6
    • 54049093906 scopus 로고    scopus 로고
    • Wright, I., Marshall, J.: More AI in Less Processor Time: 'Egocentric' AI. Gamasutra.com (2000), http://www.gamasutra.com/features/20000619/wright_pfv. htm
    • Wright, I., Marshall, J.: More AI in Less Processor Time: 'Egocentric' AI. Gamasutra.com (2000), http://www.gamasutra.com/features/20000619/wright_pfv. htm


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.