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Volumn , Issue , 2004, Pages 134-138

Is runtime verification applicable to cheat detection?

Author keywords

cheat detection; multiplayer game; runtime verification

Indexed keywords

CHEAT DETECTION; GAME RULES; HIGH-LEVEL RULES; MASSIVELY MULTIPLAYER GAMES; MULTIPLAYER GAMES; OBJECT INTERACTIONS; RUN-TIME VERIFICATION; RUNTIMES; SIMPLE GAMES; SINGLE-RULE;

EID: 59849126691     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1016540.1016553     Document Type: Conference Paper
Times cited : (9)

References (10)
  • 1
    • 0035014942 scopus 로고    scopus 로고
    • Cheat-proof playout for centralized and distributed online games
    • Nathaniel E. Baughman and Brian Neil Levine. Cheat-proof playout for centralized and distributed online games. In INFOCOM '01, pages 104-113, 2001.
    • (2001) INFOCOM '01 , pp. 104-113
    • Baughman, N.E.1    Levine, B.N.2
  • 2
    • 77954437851 scopus 로고    scopus 로고
    • 2002-2003 by UnitedAdmins.com. Cheating Death. http://www.unitedadmins. com/cdeath.php.
    • (2002) Cheating Death
  • 4
    • 77954452080 scopus 로고    scopus 로고
    • 20002004 Even Balance, Inc.
    • 2000-2004 Even Balance, Inc. Punkbuster. http://www.punkbuster.com.
  • 10
    • 84978435516 scopus 로고    scopus 로고
    • CMC: A pragmatic approach to model checking real code
    • December
    • Madanlal Musuvathi, David Y.W. Park, Andy Chou, Dawson R. Engler, and David Dill. CMC: A pragmatic approach to model checking real code. In Proc. OSDI '02, pages 75-88, December 2002.
    • (2002) Proc. OSDI '02 , pp. 75-88
    • Musuvathi, M.1    David, Y.W.2    Park, A.C.3    Engler, D.R.4    Dill, D.5


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.