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Volumn , Issue , 2008, Pages 31-34

Panel proposal: Gamer communities, design, and learning

Author keywords

[No Author keywords available]

Indexed keywords


EID: 70249102436     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1401843.1401848     Document Type: Conference Paper
Times cited : (1)

References (15)
  • 1
  • 2
    • 70249096186 scopus 로고    scopus 로고
    • The Meaning of Race and Violence in Grand Theft Auto: San Andreas. Games & Culture
    • in press
    • DEVANE, B. and SQUIRE, K. The Meaning of Race and Violence in Grand Theft Auto: San Andreas. Games & Culture, in press.
    • DEVANE, B.1    SQUIRE, K.2
  • 3
    • 70249087922 scopus 로고    scopus 로고
    • The Hero of Timelines: Argumentation and Epistemology in Zelda Chronology Debates
    • L. CUDDY, Ed. Open Court, Chicago, in press
    • DUNCAN, S. C. and GEE, J. P. The Hero of Timelines: Argumentation and Epistemology in Zelda Chronology Debates. In The Legend of Zelda and Philosophy, L. CUDDY, Ed. Open Court, Chicago, in press.
    • The Legend of Zelda and Philosophy
    • DUNCAN, S.C.1    GEE, J.P.2
  • 6
    • 70249119893 scopus 로고    scopus 로고
    • HOBLER, M. Games, Gender, and Digital Culture: An Analysis of Three Communities. University of Oregon theses, School of Journalism and Communication, M.S., June 2007.
    • HOBLER, M. Games, Gender, and Digital Culture: An Analysis of Three Communities. University of Oregon theses, School of Journalism and Communication, M.S., June 2007.
  • 11
    • 70249148493 scopus 로고    scopus 로고
    • NIEBORG, D.B. Am I Mod or Not? - an Analysis of First Person Shooter Modification Culture. Paper presented at Creative Gamers Seminar - Exploring Participatory Culture in Gaming. Hypermedia Laboratory (University of Tampere), 2005.
    • NIEBORG, D.B. Am I Mod or Not? - an Analysis of First Person Shooter Modification Culture. Paper presented at Creative Gamers Seminar - Exploring Participatory Culture in Gaming. Hypermedia Laboratory (University of Tampere), 2005.
  • 12
    • 0035402241 scopus 로고    scopus 로고
    • The effects of violent video games on aggression: A meta-analysis
    • SHERRY J. L. The effects of violent video games on aggression: A meta-analysis. Human Communication Research, 27, 3, 409-431, 2001.
    • (2001) Human Communication Research , vol.27 , Issue.3 , pp. 409-431
    • SHERRY, J.L.1
  • 13
    • 70249142395 scopus 로고    scopus 로고
    • SQUIRE, K. Video games literacies. In Handbook of Research on New Media Literacies, M. KNOBEL, D. LEU, & C. LANKSHEAR. New York: MacMillan, in press.
    • SQUIRE, K. Video games literacies. In Handbook of Research on New Media Literacies, M. KNOBEL, D. LEU, & C. LANKSHEAR. New York: MacMillan, in press.
  • 14
    • 46349088510 scopus 로고    scopus 로고
    • The Higher Education of Gaming
    • SQUIRE, K. and GIOVANETTO, L. The Higher Education of Gaming. E-Learning, V. 5, #1, 2008.
    • (2008) E-Learning , vol.5 , Issue.1
    • SQUIRE, K.1    GIOVANETTO, L.2
  • 15
    • 3042721616 scopus 로고    scopus 로고
    • WRIGHT, T, BRIEDERBACH, P. and BORIA, E. Creative Player Actions in FPS On-Line Video Games: Playing Counter-Strike. Game Studies: The International Journal of Computer Game Research. V. 2, 2, 2002. Kurt Squire is an Associate Professor at the University of Wisconsin-Madison in the Educational Communications and Technology division of the Department of Curriculum and Instruction. Squire is the director of the Games+Learning+Society Initiative and his current research interests center on the impact of contemporary gaming practices on learning, schooling and society. Sean Duncan is a doctoral student in the Department of Curriculum and Instruction and member of the Games+Learning+Society Initiative at the University of Wisconsin-Madison. His research deals with digital media literacy and learning, focusing on the evolution of design practices in online gaming communities. Ben DeVane is a doctoral student in the Department of Curriculum and Instruction and member of the Games+Lea
    • WRIGHT, T., BRIEDERBACH, P. and BORIA, E. Creative Player Actions in FPS On-Line Video Games: Playing Counter-Strike. Game Studies: The International Journal of Computer Game Research. V. 2, #2, 2002. Kurt Squire is an Associate Professor at the University of Wisconsin-Madison in the Educational Communications and Technology division of the Department of Curriculum and Instruction. Squire is the director of the Games+Learning+Society Initiative and his current research interests center on the impact of contemporary gaming practices on learning, schooling and society. Sean Duncan is a doctoral student in the Department of Curriculum and Instruction and member of the Games+Learning+Society Initiative at the University of Wisconsin-Madison. His research deals with digital media literacy and learning, focusing on the evolution of design practices in online gaming communities. Ben DeVane is a doctoral student in the Department of Curriculum and Instruction and member of the Games+Learning+Society Initiative at the University of Wisconsin-Madison. His research investigates the use of youth culture and popular media in games for learning. Moses Wolfenstein is a doctoral student in the Department of Educational Leadership and Policy Analysis and member of the Games+Learning+Society Initiative at the University of Wisconsin-Madison. His doctoral research deals with leadership in online games, as well as game based learning tools for school leaders, virtual schools and the potential they hold for housing next level interactive platforms for teaching and learning. Rik Hunter is a PhD candidate in the University of Wisconsin's Composition and Rhetoric program. His research interests include new media, fan production, collective intelligence, and collaborative writing and learning. Rik's dissertation, titled "Writing WoWWiki: Wiki-Mediated Collaborative Composition & Social Interaction," develops an understanding of how the wiki and goals of a fan community shape collaborative composition in an online environment (i.e., the ways in which technologies shape and are shaped by discourse communities).


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