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Volumn , Issue , 2008, Pages 91-96

Improving application layer latency for reliable thin-stream game traffic

Author keywords

[No Author keywords available]

Indexed keywords

APPLICATION LAYERS; GAME EXPERIENCE; LARGE DELAYS; LATENCY REDUCTION; LINUX KERNEL; NETWORKED GAMES; RETRANSMISSION SCHEME; THIN STREAMS; TIME-DEPENDENT;

EID: 69949127140     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1517494.1517513     Document Type: Conference Paper
Times cited : (11)

References (14)
  • 1
    • 70349084256 scopus 로고    scopus 로고
    • ALLMAN, M., BALAKRISHNAN, H., AND FLOYD, S. Enhancing TCP's Loss Recovery Using Limited Transmit. RFC 3042 (Proposed Standard), Jan. 2001.
    • ALLMAN, M., BALAKRISHNAN, H., AND FLOYD, S. Enhancing TCP's Loss Recovery Using Limited Transmit. RFC 3042 (Proposed Standard), Jan. 2001.
  • 2
    • 70349085876 scopus 로고    scopus 로고
    • ALLMAN, M., PAXSON, V., AND STEVENS, W. TCP Congestion Control. RFC 2581 (Proposed Standard), Apr. 1999. Updated by RFC 3390.
    • ALLMAN, M., PAXSON, V., AND STEVENS, W. TCP Congestion Control. RFC 2581 (Proposed Standard), Apr. 1999. Updated by RFC 3390.
  • 4
    • 77953859961 scopus 로고    scopus 로고
    • C. CHAMBERS, W. FENG, S. S., AND SAHA, D. Measurement-based characterization of a collection of on-line games. In the Proceedings of the 5th ACM SIGCOMM Workshop on Internet measurement, Berkeley, CA, USA (October 2005), 1-14.
    • C. CHAMBERS, W. FENG, S. S., AND SAHA, D. Measurement-based characterization of a collection of on-line games. In the Proceedings of the 5th ACM SIGCOMM Workshop on Internet measurement, Berkeley, CA, USA (October 2005), 1-14.
  • 5
    • 21444439385 scopus 로고    scopus 로고
    • The effect of latency on user performance in real-time strategy games
    • Sept
    • CLAYPOOL, M. The effect of latency on user performance in real-time strategy games. Elsevier Computer Networks 49, 1 (Sept. 2005), 52-70.
    • (2005) Elsevier Computer Networks , vol.49 , Issue.1 , pp. 52-70
    • CLAYPOOL, M.1
  • 6
    • 33750703981 scopus 로고    scopus 로고
    • Latency and player actions in online games
    • Nov
    • CLAYPOOL, M., AND CLAYPOOL, K. Latency and player actions in online games. Communications of the ACM 49, 11 (Nov. 2005), 40-45.
    • (2005) Communications of the ACM , vol.49 , Issue.11 , pp. 40-45
    • CLAYPOOL, M.1    CLAYPOOL, K.2
  • 12
    • 70349133617 scopus 로고    scopus 로고
    • SECOND LIFE. Second life. http://www.secondlife.com/, June 2008.
    • SECOND LIFE. Second life. http://www.secondlife.com/, June 2008.
  • 13
    • 70349119601 scopus 로고    scopus 로고
    • STEVENS, W. TCP Slow Start, Congestion Avoidance, Fast Retransmit, and Fast Recovery Algorithms. RFC 2001 (Proposed Standard), Jan. 1997. Obsoleted by RFC 2581.
    • STEVENS, W. TCP Slow Start, Congestion Avoidance, Fast Retransmit, and Fast Recovery Algorithms. RFC 2001 (Proposed Standard), Jan. 1997. Obsoleted by RFC 2581.
  • 14
    • 0141539346 scopus 로고    scopus 로고
    • W. FENG, F. CHANG, W. F., AND WALPOLE, J. Provisioning on-line games: a traffic analysis of a busy Counter-strike server. In the Proceedings of the 2nd ACM SIGCOMM Workshop on Internet measurement, Marseille, France (November 2002), 151-156.
    • W. FENG, F. CHANG, W. F., AND WALPOLE, J. Provisioning on-line games: a traffic analysis of a busy Counter-strike server. In the Proceedings of the 2nd ACM SIGCOMM Workshop on Internet measurement, Marseille, France (November 2002), 151-156.


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.