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Volumn 5415 LNCS, Issue , 2009, Pages 390-400

A case study on using rtf for developing multi-player online games

Author keywords

[No Author keywords available]

Indexed keywords

BROAD SPECTRUM; COLLABORATIVE ENVIRONMENTS; COMPLEX TASK; COMPUTER GAME; E-LEARNING APPLICATION; INTERACTIVE APPLICATIONS; LOW LEVEL; MULTI-PLAYER ONLINE GAMES; MULTI-SERVER ENVIRONMENT; NETWORK TRANSMISSION; REAL TIME; USER ACTION; VERY HIGH FREQUENCY; VIRTUAL CLASSROOM;

EID: 68149089809     PISSN: 03029743     EISSN: 16113349     Source Type: Book Series    
DOI: 10.1007/978-3-642-00955-6_44     Document Type: Conference Paper
Times cited : (4)

References (9)
  • 2
    • 38049016936 scopus 로고    scopus 로고
    • The edutain@grid Project
    • Veit, D.J, Altmann, J, eds, GECON 2007, Springer, Heidelberg
    • Fahringer, T., Anthes, C., Arragon, A., et al.: The edutain@grid Project. In: Veit, D.J., Altmann, J. (eds.) GECON 2007. LNCS, vol. 4685, pp. 182-187. Springer, Heidelberg (2007)
    • (2007) LNCS , vol.4685 , pp. 182-187
    • Fahringer, T.1    Anthes, C.2    Arragon, A.3
  • 5
    • 51849093273 scopus 로고    scopus 로고
    • Glinka, F., Ploss, A., Müller-Iden, J., Gorlatch, S.: RTF: A Real-Time Framework for Developing Scalable Multiplayer Online Games. In: NetGames 2007, Melbourne, Australia, September 2007, pp. 81-86 (2007)
    • Glinka, F., Ploss, A., Müller-Iden, J., Gorlatch, S.: RTF: A Real-Time Framework for Developing Scalable Multiplayer Online Games. In: NetGames 2007, Melbourne, Australia, September 2007, pp. 81-86 (2007)
  • 6
    • 51849095957 scopus 로고    scopus 로고
    • Gorlatch, S., Glinka, F., Ploss, A., et al.: Enhancing Grids for Massively Multiplayer Online Games. In: Luque, E., Margalef, T., Benítez, D. (eds.) Euro-Par 2008. LNCS, 5168, pp. 466-477. Springer, Heidelberg (2008)
    • Gorlatch, S., Glinka, F., Ploss, A., et al.: Enhancing Grids for Massively Multiplayer Online Games. In: Luque, E., Margalef, T., Benítez, D. (eds.) Euro-Par 2008. LNCS, vol. 5168, pp. 466-477. Springer, Heidelberg (2008)
  • 7
    • 67649398982 scopus 로고    scopus 로고
    • From a Single- to Multi-Server Online Game: A Quake 3 Case Study using RTF
    • Yokohama, Japan December, to appear
    • Ploss, A., Wichmann, S., Glinka, F., Gorlatch, S.: From a Single- to Multi-Server Online Game: A Quake 3 Case Study using RTF. In: ACE 2008, Yokohama, Japan (December 2008) (to appear)
    • (2008) ACE
    • Ploss, A.1    Wichmann, S.2    Glinka, F.3    Gorlatch, S.4
  • 8
    • 68149157200 scopus 로고    scopus 로고
    • H. Software. HawkNL, http://www.hawksoft.com/hawknl/
    • H. Software. HawkNL, http://www.hawksoft.com/hawknl/
  • 9
    • 68149164614 scopus 로고    scopus 로고
    • Valente, L., Conci, A., Feij, B.: Real Time Game Loop Models for Single-Player Computer Games. In: SBGames 2005 (2005)
    • Valente, L., Conci, A., Feij, B.: Real Time Game Loop Models for Single-Player Computer Games. In: SBGames 2005 (2005)


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.