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Volumn , Issue , 2004, Pages 146-151

The effects of latency on online Madden NFL football

Author keywords

Latency Compensation; Network Games

Indexed keywords

COMPUTER SIMULATION; HUMAN COMPUTER INTERACTION; INTERACTIVE COMPUTER GRAPHICS; INTERNET; LOCAL AREA NETWORKS; ONLINE SYSTEMS; PARAMETER ESTIMATION; QUALITY OF SERVICE; VIDEODISKS;

EID: 4544316049     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1005847.1005879     Document Type: Conference Paper
Times cited : (43)

References (15)
  • 2
    • 1642271757 scopus 로고    scopus 로고
    • Latency compensating methods in client/server in-game protocol design and optimization
    • Feb.
    • Y. W. Bernier. Latency Compensating Methods in Client/Server In-game Protocol Design and Optimization. In Proceedings of the Game Developers Conf., Feb. 2001.
    • (2001) Proceedings of the Game Developers Conf.
    • Bernier, Y.W.1
  • 3
    • 0038055521 scopus 로고    scopus 로고
    • 1500 Archers on a 28.8: Network programming in age of empires and beyond
    • Mar.
    • P. Bettner and M. Terrano. 1500 Archers on a 28.8: Network Programming in Age of Empires and Beyond. Gamasutra, Mar. 2001.
    • (2001) Gamasutra
    • Bettner, P.1    Terrano, M.2
  • 4
    • 4544383765 scopus 로고    scopus 로고
    • Academic games can be fun
    • Nov.
    • K. Dean. Academic Games Can be Fun. Wired News, Nov. 2003.
    • (2003) Wired News
    • Dean, K.1
  • 6
    • 11244284550 scopus 로고    scopus 로고
    • Latency and user behaviour on a multiplayer game server
    • London, UK. Nov.
    • T. Henderson. Latency and User Behaviour on a Multiplayer Game Server. In Proceedings of the COST Workshop (NGC), London, UK. Nov. 2001.
    • (2001) Proceedings of the COST Workshop (NGC)
    • Henderson, T.1
  • 9
    • 0038055511 scopus 로고    scopus 로고
    • Designing fast-action games for the internet
    • Sept.
    • Y.-S. Ng. Designing Fast-Action Games for the Internet. Gamasutra, Sept. 1997.
    • (1997) Gamasutra
    • Ng, Y.-S.1
  • 10
    • 4544386549 scopus 로고    scopus 로고
    • The effects of latency on online madden NFL football
    • CS Department, WPI, Mar.
    • J. Nichols and M. Claypool. The Effects of Latency on Online Madden NFL Football. Technical Report TR-04-06, CS Department, WPI, Mar. 2004.
    • (2004) Technical Report , vol.TR-04-06
    • Nichols, J.1    Claypool, M.2
  • 11
    • 0036374223 scopus 로고    scopus 로고
    • On the impact of delay on real-time multiplayer games
    • May
    • L. Pantel and L. C. Wolf. On the Impact of Delay on Real-Time Multiplayer Games. In Proceedings of ACM NOSSDAV, May 2002.
    • (2002) Proceedings of ACM NOSSDAV
    • Pantel, L.1    Wolf, L.C.2
  • 14
    • 0036240118 scopus 로고    scopus 로고
    • Aspects of networking in multiplayer computer games
    • J. Smed, T. Kaukoranta, and H. Hakonen. Aspects of Networking in Multiplayer Computer Games. The Electronic Library, 20(2):87-97, 2002.
    • (2002) The Electronic Library , vol.20 , Issue.2 , pp. 87-97
    • Smed, J.1    Kaukoranta, T.2    Hakonen, H.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.