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Volumn , Issue , 2008, Pages 44-51

Development of educational videogames in m-learning contexts

Author keywords

[No Author keywords available]

Indexed keywords

COMPUTING DEVICES; COMPUTING POWER; DESIGN CONSIDERATIONS; EDUCATIONAL GAMING; GAME-BASED LEARNING; LEARNING OPPORTUNITY; M-LEARNING; MOBILE ENVIRONMENTS; MOBILE LEARNING; TECHNOLOGICAL CHALLENGES; TECHNOLOGICAL EVOLUTION; VIDEO GAME;

EID: 67549098450     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/DIGITEL.2008.21     Document Type: Conference Paper
Times cited : (19)

References (17)
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  • 9
    • 67549098168 scopus 로고    scopus 로고
    • Embodiment in digital worlds: What being a videogame player has to teach us about learning
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  • 12
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    • Albers, M.1    Kim, L.2
  • 13
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    • Churchill, D.1    Hedberg, J.2
  • 14
    • 0342831184 scopus 로고    scopus 로고
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  • 15
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  • 17
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.