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Volumn 11, Issue 4, 2009, Pages 589-599

High-quality mipmapping texture compression with alpha maps for graphics processing units

Author keywords

Graphics hardware; Graphics processing unit; Mobile graphics; Texture compression

Indexed keywords

ALPHA CHANNEL; COLOR SPACE; DIFFERENTIAL MODE; DIRECTX; GRAPHICS HARDWARE; GRAPHICS PROCESSING UNIT; GRAPHICS PROCESSING UNITS; HARDWARE COST; HIERARCHICAL APPROACH; HIGH IMAGE QUALITY; HIGH QUALITY; LAYER OVERLAPPING; LINEAR PREDICTION; LOW MEMORY; MEMORY BANDWIDTHS; MOBILE GRAPHICS; SIMULATION RESULT; TEXTURE COMPRESSION; TEXTURE MEMORY; TWO CHANNEL; VLSI IMPLEMENTATION;

EID: 67349243331     PISSN: 15209210     EISSN: None     Source Type: Journal    
DOI: 10.1109/TMM.2009.2017637     Document Type: Article
Times cited : (16)

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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.